Homebrew Who wants Duke Nukem 3D (JFDuke?) on the DSi?

Would you like to play Duke Nukem 3D on DSi, in a version with good quality graphics and sound?

  • Yes, certainly, I have always dreamed of it and I can't wait!

    Votes: 36 90.0%
  • No. I don't care. Duke is too vulgar and violent. And it's too difficult for me. I'm not up to it.

    Votes: 4 10.0%

  • Total voters
    40

elhobbs

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I use Flipnote, as you already know. I also tried Memory Pit but it only gives me 2 blank screens.
I am away from home now and cannot verify It.
As things are now, this is the least important thing anyway.
Lol - as you already know? Not sure why you would think I would keep track of this?
I did change this build to require nds file and grp etc to be in the same directory. The next build will fix the hidden text issue. Unfortunately the state of the sound code is a bit of a mess. I tried just updating the existing sound calls to use the newer libnds calls and this resulted in horrible scratchy/buzzing sounds, so this may take a bit of effort and time to resolve.
 

Nikokaro

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Lol - as you already know? Not sure why you would think I would keep track of this?
LOL. I thought you remembered the problem I had at first with DualHexen using Memory Pit, but not with Flipnote. Yet we discussed it a few weeks ago....
Evidently these are things you rightly don't give importance to. 😑
Do you even remember that I am the same guy who incentivized you to improve cheretic, cquake and DualHexen? 🤣🤣🤣
Just kidding.
 

Nikokaro

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I tried just updating the existing sound calls to use the newer libnds calls and this resulted in horrible scratchy/buzzing sounds, so this may take a bit of effort and time to resolve
The same kind of terrible sounds that the original flashcart version made, I suppose.

Anyway there is no rush. Just take your time. In the meantime I'll be busy solving some intricate puzzles with DualHexen (without cheating, of course 😉).
 

godreborn

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@elhobbs , can you help me compile this? I used your github link. I'm just using "make" when compiling btw. there are no errors. I don't really understand the dldi part. it didn't seem to make a difference either way though.
 

elhobbs

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Do you even remember that I am the same guy who incentivized you to improve cheretic, cquake and DualHexen? 🤣🤣🤣
Just kidding.
Incentivized? I recall you asking if someone would fix the issues and I volunteered. Lol - I missed the incentive part. Though I will say ds/dsi homebrew does hold a certain fascination for me that I can’t quite explain. A massive time sink for so little benefit … but it is so much fun.
 

elhobbs

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@elhobbs , can you help me compile this? I used your github link. I'm just using "make" when compiling btw. there are no errors. I don't really understand the dldi part. it didn't seem to make a difference either way though.
Dldi is not part of compiling this is a requirement of old flash carts that don’t do this automatically. If your cart requires this than you would already know what to do if you used any other homebrew. If you have no idea what it is then you likely don’t need to worry about it.
 
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godreborn

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Dldi is not part of compiling this is a requirement of old flash carts that don’t do this automatically. If your cart requires this than you would already know what to do if you used any other homebrew. If you have no idea what it is then you likely don’t need to worry about it.
I just fed it "make," and it compiled no problem, but I get a white screen when booting it up. does it require a rom of some sort? and, I'm using a ds lite with a supercard dstwo through twilight menu.
 

elhobbs

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I just fed it "make," and it compiled no problem, but I get a white screen when booting it up. does it require a rom of some sort? and, I'm using a ds lite with a supercard dstwo through twilight menu.
I dont use twilight menu though I do have a dstwo. I tried using it in the past without much luck - but that was ages ago. Make sure to put all the files - from the instruction - in the same folder.
 

CrashMidnick

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I can't remember but did saves work in the past even with the flashcard version ?
Since I have a DSTWO with eduke32, I did not try this buggy port since ages and when I try to save the console freeze.
 

Nikokaro

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I can't remember but did saves work in the past even with the flashcard version ?
For my part, I haven't the faintest idea.
I did not try this buggy port since ages and when I try to save the console freeze.
This does not surprise me, given the bad quality of execution of this port, which at that time, however, was even recognized, perhaps for the innovative idea. 🤔
I in fact did not venture to save, given the potential risk of corrupting the entire SD card. 😱
 
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elhobbs

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For my part, I haven't the faintest idea.

This does not surprise me, given the bad quality of execution of this port, which at that time, however, was even recognized, perhaps for the innovative idea. 🤔
I in fact did not venture to save, given the potential risk of corrupting the entire SD card. 😱
I was able to save in dsi mode on the first level. I did not try in ds mode.
 

godreborn

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I could never figure out what was wrong with my build. do you need a rom or just the .nds? the one on here is like 100KBs larger, and it does seem to require a rom. I put all files in the same directory, and I either got a white screen with twilight menu or if I loaded it through the flash cart, it turned off the system.
 

elhobbs

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I added a new build to the git repository. It fixes some of the sound issues. It supports what seems to be the most common sound formats. At least in the demo version. This is 8 bit pcm sounds. The sounds are a multi block format and each block can have different properties. The existing code only handles the block types 1 and 9 and does not handle sounds that have multiple blocks. I am not sure how common this is in duke nukem 3D, but it seems to sound ok for the most part.
I also made it use more memory in dsi mode. Previously dsi mode was only using about 6.5 MB for the cache. The ds mode would keep trying to allocate this and subtracting a bit until it worked. Now it used 80% of free memory for the cache which is about 11 MB on the dsi. There needs to be some memory left over and this probably breaks ds mode. I will try to find a better approach that works for both.
I also brought back the text on the bottom screen. It is useful for debugging at this stage.
 

Nikokaro

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do you need a rom or just the .nds? the one on here is like 100KBs larger, and it does seem to require a rom
In the Duke3d folder there should be defs.con, game.con, user.con, duke3d.cfg and of course the main game (Duke3d.grp which you will easily find at archive dot org).
I put Duke3d.nds in the root of the SD, but I think it works from any folder.
 

elhobbs

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In the Duke3d folder there should be defs.con, game.con, user.con, duke3d.cfg and of course the main game (Duke3d.grp which you will easily find at archive dot org).
I put Duke3d.nds in the root of the SD, but I think it works from any folder.
One of the changes I made was to allow running with all the files in the same folder. Without needing to use a fixed predefined path.
 

godreborn

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In the Duke3d folder there should be defs.con, game.con, user.con, duke3d.cfg and of course the main game (Duke3d.grp which you will easily find at archive dot org).
I put Duke3d.nds in the root of the SD, but I think it works from any folder.
yes! got it working with my compilation. the problem was the missing grp file. thanks.
 
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