First, my understanding is Galaxy is still partially emulated.im curiouse about this title. i was reading that mario galaxy is re-compiled for the switch. while mario sunshine and 64 are emulated. so if we have an emulated gamecube game does this potentially mean we could emulate more with the same method nintendo use? or have i miss-read about this?
It's being investigated, but I doubt anything is going to come of it anytime soon, if ever. There's allegedly a lot about it that makes the emulator Sunshine-specific.thanks for the reply. so is anyone investigating this that we know off? i mean if its gonna work then i guess it would be low end games only due to the emulation
Does It work on sx os cheats?Went ahead and ported over the 60fps gecko code for Sunshine so it works with the Switch version:
60FPS (PAL) [gamemasterplc, ds22x]
0440B2B8 3F800000
042F37D4 60000000
044093B4 3CA3D70A
C20066EC 00000002
C2C28028 EC2105B2
FEC00890 00000000
I haven't played it myself, but I've heard that it performs better than originals in most caseshow is the input lag compared to the originals?
I haven't played it myself, but I've heard that it performs better than originals in most cases
Not unless someone goes ahead and converts it to work on Switch.Does It work on sx os cheats?
No they didn't. It showed up a bug in CFW by using official features that hadn't been used before, but that's fixed now, and the games mostly worked on CFW already.Sorry for the double post but I just had to add this Nintendo added an anti piracy measure when users use unoffical software aka custom firmware. so it wont work (for now)
That'd be ludicrous.... Why would a former GameCube exclusive title need to support a Gamecube controller? Blasphemy.. /sI've been using the Power A wireless Gamecube controller to play Mario Sunshine. Would be better if Ninty added support for gamecube controllers.