Pitfall, it was developed at a time before developers realized games need endings. After beating the game you start back at the first level. You get tired of wasting your time flipping the game over and over before you decide to turn the Atari off.
Which brings me to the next point.
Ghosts N' Goblins(NES), iconic game and very difficult to play. It also restarts from the beginning at an even more difficult setting until you realize it's time to rage quit not wanting another Pitfall-like experience. Also, the reward for beating it is anti-climactic.
Not that I don't like mistranslations, mind you. Better in the intro than at the end of a hard as hell game.
ALL YOUR BASE ARE BELONG TO US
Which brings me to the next point.
Ghosts N' Goblins(NES), iconic game and very difficult to play. It also restarts from the beginning at an even more difficult setting until you realize it's time to rage quit not wanting another Pitfall-like experience. Also, the reward for beating it is anti-climactic.
Not that I don't like mistranslations, mind you. Better in the intro than at the end of a hard as hell game.
ALL YOUR BASE ARE BELONG TO US
Last edited by Tuhr,