I believe there will always be new technologies and innovations that future games will take advantage of, there's always growth and expansion in the world of technology and I don't think it will cease until humanity does.
But they don't necessarily have to look like real life, they can look BETTER than real life, or just different.Well when games look so much like real life and can't get any better we will be able to use the same hardware forever with out upgrading and gaming will get much cheaper. since the hardware will no longer need to be upgraded it will get cheaper and cheaper hence making gaming cheaper since theres no need for better hardware since the graphics cannot look any better.
Some of them are basically interactive movies, also a lot of the same techniques are used in games like motion capture so there's no reason they can't look and feel like real life besides graphics power.games won't ever excalty feel like real life as they aren't movies it looks like real life at first but if you compare it you will notice the differences.
ePenis, although that reasoning is mainly in the vocal minority stereotype of PC gamingThey'll always get better. The question is whether the bump will be enough, noticeable, or even worth the effort after a certain point. [...] What would be the point of that?
The problem with bigger worlds in video games is unless its randomly generated like mine craft it cannot be really huge or other wise it would take forever to develop the game. Also the whole map isn't loaded in at once so you don't need better hardware to get a bigger map.They'll always get better. The question is whether the bump will be enough, noticeable, or even worth the effort after a certain point. There's only so many polygons a model can be made out of where adding more will not grant any respectable benefit, only so many effects that can be applied before it becomes a mess or too cluttered, etc. Take for instance you're in the city looking down a road for a good mile, and you can see everyone walking on that road. At some point, the people way out at the end only occupy 1 or 2 pixels of your screen. What would be the point of that?
Yup...I always* wanted to play a VR game where I can thrust my actual dick onto a virtual girl (with perfectly wobbling breasts*) so hard that the virtual bed splinters and the stone floor crumbles in the most realistic way possible.Raytracing for lighting and effects is the next step currently, then after that the other posters here are right, its all about absolute realism in simulation:
Advanced particle simulation (realistic properties of materials: wood splinter, stone crumble etc)
Breast physics.....
Wifi fleshlight....