Okay,
So I am relatively *new* to the "Nintendo Scene". I had a DSi (thought it was a DS Lite) and came back to my portable game system - because of Homebrew interest.
Really what I am looking to do is develop Homebrew games that can connect to the Internet! My interest is developping FREE games that work with *Micro Transactions* players may choose to use OR not.
But I have to say, relying on WEP security for Internet Wi-Fi seems ARCHAIC!?
I have read all about the CycloDS iEvolution and how it FAILED to use the *enhanced* DSi networking capabilities. It was supposed to run in DSi Mode which game 2x processor speeds and memory of 16mb. However the *best* cart to buy is the Supercard DSTwo... With it's own processor and GBA emulation and such... It does nothing to tap into the capabilities of the DSi (and probably 3DS).
My problem is this: "I don't give a cr@p about emulation or it's custom CPU." I don't want to run illegal ROMS and game titles. I want to be able to develop Homebrew games that can access the Internet (as mentioned above).
Has Nintendo thought through their WEP-only strategy for Wi-Fi??? I have only *seen* videos of how the Web Browser works on the DSi. It looks AMAZING. Smart idea and good execution (development). But it leads me to wonder WHY Nintendo expects people to use insecure WEP networking on their Wi-Fi networks to play multiplayer games???
Am I the only one who thinks that WEP is insecure and WPA should be MANDATORY for future DSi games? Does this mean it is time to retire the old DS Light? Maybe not - but if you are planning to implement Internet capable games... Shouldn't you do something to allow Homebrew applications get access to the Internet via a SECURE encryption of WPA???
Anyway please feel free to comment...
So I am relatively *new* to the "Nintendo Scene". I had a DSi (thought it was a DS Lite) and came back to my portable game system - because of Homebrew interest.
Really what I am looking to do is develop Homebrew games that can connect to the Internet! My interest is developping FREE games that work with *Micro Transactions* players may choose to use OR not.
But I have to say, relying on WEP security for Internet Wi-Fi seems ARCHAIC!?
I have read all about the CycloDS iEvolution and how it FAILED to use the *enhanced* DSi networking capabilities. It was supposed to run in DSi Mode which game 2x processor speeds and memory of 16mb. However the *best* cart to buy is the Supercard DSTwo... With it's own processor and GBA emulation and such... It does nothing to tap into the capabilities of the DSi (and probably 3DS).
My problem is this: "I don't give a cr@p about emulation or it's custom CPU." I don't want to run illegal ROMS and game titles. I want to be able to develop Homebrew games that can access the Internet (as mentioned above).
Has Nintendo thought through their WEP-only strategy for Wi-Fi??? I have only *seen* videos of how the Web Browser works on the DSi. It looks AMAZING. Smart idea and good execution (development). But it leads me to wonder WHY Nintendo expects people to use insecure WEP networking on their Wi-Fi networks to play multiplayer games???
Am I the only one who thinks that WEP is insecure and WPA should be MANDATORY for future DSi games? Does this mean it is time to retire the old DS Light? Maybe not - but if you are planning to implement Internet capable games... Shouldn't you do something to allow Homebrew applications get access to the Internet via a SECURE encryption of WPA???
Anyway please feel free to comment...