Very RARE Switch Lite MicroSD 1bit speed problem

banemitic

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Hello. Sorry about longer message, please read if you can... at least last part.

I just installed RP2040 (the one with prepared to solder on points, without wires) on my Switch Lite. Everything seems to be alright regarding that. But when I first entered Hekate I received message "Your SD Card is initialized in 1-bit mode! This might mean detached or broken connector!"

First I thought some soldering make this problem, but when I think about that more, I am pretty sure MicroSD slot was slow before chip. I bought used Switch lite, but it was in immerse condition. Inside was like new, too. I was using Lite with demos from Shop for a few days, default location was MicroSD and was very slow, but system doesn't have any notification about that like Hekate.

Tinfoil installation shows speed around 6.5 MB/s MAX. Games and emuMMC are loading slower than 100% good Switch. If you use sysMMC and install on internal storage, everything is normal. With emuMMC gameplay seems normal, "only" slow loading and installation.

I personally don't mind Switch like this, but I if MicroSD fails completely that means not useful chip anymore.

I have to admit MicroSD slot seems little funky, but I cleaned and measured as much as possible and seems problems is somewhere on motherboard, not on slot. I also refreshed outside solder points... a little bit.

- Tried multiple MicroSD cards with different speeds and capacity. None of this cards gives error in 100% good Switch
- There is almost no results when I search this problems
- There is only few results with totally broken MicroSD on LITE - every result is about V1 and V2 Switch
- Do you have some schematics or where should I trace points from slot to... nor sure where?
- There is no MicroSD slot as spare part for Lite or any video about replacing it (well, it is like replacing any other chip, but as I sad, slot looks good to me, I am not going to plan change in it until I check the board)
- MicroSD pins 1, 2 (two on the right looking and board), and 8 are the difference between 1bit and 4bit mode. Any ideas?
 
Last edited by banemitic,

banemitic

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OMG, this was very clumsy. Solder drop was hidden behind part of the chip flex used to screw it down. Not event soldered to MicroSD points, just pressed down by screws from heatsink and speaker. Shorting pads for 1 and 2 pins, resulting enough other pins for 1bit mode and working slot in general, but with slow speeds.

I was checking shorts between pins and ground, but not so much between them. Pins 1, 2 and 3 were (partially) shorted between. Chip was screwed down all the time and that was I missed obvious solder drop.

tempImageczrNZg.jpg
 

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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
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  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    why the shit does the shitbox randomly insert newlines in my messages
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    It inserts a newline in a random spot.
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  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying