is there any chance of this ever supporting loading backups from SD?
Possible, but its no priority for the team
edit: and is there anyway to make it so you can load from different .gct code files?
It could probably be implemented like, in the codes folder on ur sd card if u have a folder by the title of the game (RSBE01 for Brawl), and different gct files in there, ULGX asks you which code file to load, presenting you with options of the file names of the gct files in that folder. this would be a great addition imo.
also on the subject of codes, im sure the new method of loading codes is being made since gecko 1.9 is open source right?
Yeah that would be handy, but I think there are other things to work on
QUOTE(reiichiroh @ Aug 9 2009, 07:39 AM) Quick/stupid question:
I can't seem to toggle or get 3D box art to appear. When I choose to update cover/disc images it downloads all of them but I don't seem to be able to display anything but 2D.
Any suggestions?