Unofficial patches for The Last of Us Remastered fix bugs, reduce load times on hacked PS4 systems
Hackers do what Naughty Dog don't? GitHub user Illusion0001 has posted blog entries that detail the process on two unofficial patches that they've released for The Last of Us Remastered. The first one involves speeding up load times for the game. They were able to implement this by taking a look at the Uncharted Nathan Drake Collection and seeing that the game uses adaptive sync, in order to unlock the framerate during loading times, which in turn leads to the game loading much faster. By finding where the relevant data was, Illusion0001 was able to do the same for The Last of Us, leading to the game loading dramatically better--in some cases, in half the time--than the official release.
Their second patch fixes a known bug that involves severed heads. Normally, in all versions of the game, taking an item and throwing it at the leftover head would cause an instant crash. However, thanks to the power of hex editing, they were also able to patch the issue out. Their fix is available for both the PlayStation 3 version of the game as well as the PS4's The Last of Us Remastered, so long as it's below version 1.11. You can see a writeup and detailed explanation of their work on their official blog, as well as how to apply these patches to your own copy of the game, so long as your console is hacked.
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