The main question is: will graphic artists take time to create a fully detailed 3D tree instead of a making a quicker, duplicate, less detailed version?
The more time they spend on game, the more it costs to produce. Not all companies have unlimited budget. Though, it's good that objects can be scanned instead of modeled.That's true.
I guess that, in order to succeed, they should spend a lot of time into making an easy-to-use, quick and flexible programming environment for developers. Otherwise, most of the gaming companies will skip this engine.
QUOTE(Cyan @ Aug 2 2011, 08:20 AM) I'm more curious to understand how it works on the graphic cards level.
It seems it's still polygons object, so how is working the rendering? Will it work on old/current hardware?