In 800px mode this code is always disabled because it crashes the GPU.
And also, is anyone implementing 800px mode, and if so where can we follow development (sorry, I came to this thread primarily for the screen scaling and unstart patches so I'm largely ignorant of adjacent topics).
Scratch all that. Rather, is there a way to just disable the code that causes the odd behavior I described in my last post (GBA games slicing off bottom portions of the screen and drawing it on top instead) without adverse effects? Or is the function that the code serves crucial to performance in some way?
You can notice when this code is disabled because if you're looking at 60FPS fluid motion, you'll see stutter every once in a while because the LCD timings can NOT be matched without artifacts or within the 3DS LCD's limit.
Okay nevermind, you've already mentioned what happens when that code is disabled.
Last edited by Stellar,