[Translation] Dragon Quest Monsters: Joker 3

DRAGON QUEST MONSTERS - JOKER 3
(JAPANESE to ENGLISH Fan-Translation)
**NOT PROFESSIONAL VERSION**


375px-DQMJ3_Logo.png


Information
ID
: 000400000016ad00
Platform: 3DS
Release Date (JP): March 24, 2016
Genre: JRPG, Monster Collecting
Link: https://en.wikipedia.org/wiki/Dragon_Quest_Monsters:_Joker_3


Other Releases

  • 3DS-JP: PROFESSIONAL version February 9, 2017
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: Z6n4, Mami, JasonPK, FailSnail, ErdrickTheHero
  • Editing: Z6n4, JasonPK, FailSnail
  • Graphics: Z6n4
  • Font: Z6n4
  • Testers: Z6n4, Ryushin
  • Special Thanks: Murdersbane, Icyson55, Neobeo & everyone else associated with FTI
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.
Please include a luma crash dump, screen shot of luma crash dump, and explanation if at all possible.


Changelog

=========

== v 1.0.2 ==
=========

  • Bug fixes
    • Certain monsters used to appear dead at the beginning of battle
    • Certain stealth boxes used to crash the game upon being opened
=========
== v 1.0.1 ==
=========

  • Fixed black screen caused by original xDelta patch 1.0.0
    • this was caused by a bad layout .arc file
=========
== v 1.0.0 ==
=========

  • Known bugs (not yet addressed)
    • Game Crashes
      • Stealth Box reward messages causing crashes in-game
        • 1 in Wood Park (forest area) after unlocking monster riding
        • 1 in the Grim Tundra (icy area)
      • NPC related crashes
        • Inside Fallen City, talking to Scout Q Monster or Butler (near the King) may cause a crash.
        • Starting or Accepting a Ranked Battle (multiplayer)
      • (unconfirmed) Leaving the 3DS closed in sleep mode too long, crashes the game (happened mid-combat).
    • Enemies are spawning dead (appearing in battle with grayed out icon)
      • This is due to a text overflow issue. Some monsters may spawn only in groups, or only by themselves
      • This is due to things like "Monster Name" and "Monster Name A", where the first causes an issue, and the second may not.
      • Known/Reported List:
        • Bulby Baby (Silent Meadow)
        • Tantamount (Magma Park)
        • Slimecicle (Iron Ark - Laboratory)
    • Translation Errors
      • There are few sklls and abilities in the game with the word "Snooze" in them that should actually be "Statis", relating to other Statis-based skills.
      • Scout Q #14 should require a Belmud with the "Fencer" skill, not "Warrior".

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!

*** Requires Luma3DS 8.1+ and Boot9strap to be running on your 3ds ***

* If you don't have custom firmware: https://3ds.hacks.guide/
* If you're on A9LH, upgrade to B9S: https://3ds.guide/a9lh-to-b9s
If you're on a lower version of Luma

1) Download the following tools:


- v10 and V11 are not working correctly at the time of writting this (11.28.2017)​


c) Our latest patch files


i) Place the Hourglass9.firm onto your SD card, in the ".\luma\payloads" folder​


i) Place the Decrypt9WIP.firm onto your SD card, in the ".\luma\payloads" folder​

2) Dumping the Game to a CIA/3DS format

a) If you have a Digital Installed version (by any means), use Hourglass9 to extract your CIA.​

i) Hold start, turn on your 3DS, and whe prompted, launch Hourglass9
ii)Open Hourglass9 -> Miscellaneous Options -> SysNAND title to CIA.
iii) Use the arrow keys to find the title ID listed above (/title/00040000/0016AD00)
iv) the CIA should get dumped to your SD card as "000400000016ad00.cia" in the "files9" folder.​

b) If you have an official cartridge, use either Hourglass9 or Decrypt9WIP to dump to a .3DS format.​

i) Insert the cartridge into your 3ds.
ii) Hold start, power on the 3DS, and select either Hourglass9 or Decrypt9WIP when prompted.
iii) Look for the option "Gamecart Dumper Options", and selected to "Dump & Decrypt Cart (trim)".​

c) If you obtained your copy by other means, you need to make sure it is decrypted. Use Decrypt9WIP to do this.​

3) Extracting the RomFS and other game contents

a) Run the HackingToolkit9DS.exe (from step 1.a) and enter either "D" for your .3ds file, or "CE" for you .cia file. It will then ask for the game file (you put in that directory) without the file extension. ie. if the game was "game.cia", you type the word "game" and press enter.​

i) when asked about decompressing the code.bin, choose "n" for No.​

*** If your extraction fails, make sure you are using v9 of HackingToolkit3DS, and your game dump was decrypted. ***​

4) Applying the XDelta Patch to the RomFS

a) Once the extraction is complete, open the tool downloaded in step [1.b], called xDelta UI.​

b) Select the "Apply Patch" tab.​

c) For the "Patch", select the "dqmj3.romfs.xdelta" file that we provided you in step [1.c]​

d) For the Source File, select the "DecryptedRomFS.bin" that you just extracted in step [3.a]​

e) For the Output File, select the folder you extracted everything too, and name it "PatchedRomFS.bin"​

f) Click the "Patch" button to finish patching your RomFS.bin file​

*** If it says your have a checksum MD5 mismatch, then your DecryptedRomFS.bin is not valid ***
*** Hackingtoolkit3ds has an option "RFSE", that lets you extract a RomFS. Try running this to see if it says the RomFS is valid ***​

5) Rebuild the game with patch applied

a) Re-run HackingToolkit, and select "RFSE" to open the Rom Extractor.​

b) Choose to extract the "PatchedRomFS.bin" you created in Step [4.d & 4.e], and click "Go".​

c) When this operation complets, it should have extracte to a folder called "PatchedRomFS_". You will now delete the "ExtractedRomFS" folder. Afterwards, rename the "PatchedRomFS_" folder to "ExtractedRomFS". Close the RomFS extractor after this and delete the "PatchedRomFS.bin".​

d) Now choose "CR" to rebuild a .cia, or "R" to rebuild a .3ds. When prompted, name it "DQMJ3-english",​
and if prompted for major/minor versions, select 0 and 0.

6) Setting up your SD card

a) Transfer the newly constructed game file from Step [5.d] to whatever SD card you need it on.​

b) Copy the Luma folder we provided to your SD Card as well.​

c) Next go, into (now named) "ExtractedRomFS" folder, which contains your extracted, patched files.
Find the following 4 files and move them all to these specific locations on your SD card:

* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Event\A01_02\A01_02.mes
* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Demo\demo851\demo851.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\ItemHelpMessage.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\MenuMessage.mes​

7) Setting up Luma 3DS patching (if you haven't already)

a) Press and Hold the "Select" button on your 3ds, and power it on.​

b) When the Luma 3DS Configuration screen appears, you need the following option turned on.​

* Enable Game Patching​

c) Press "Start" to save these configurations, and the 3ds will load as usual.​

8) Installing Official Update v1.1

a) Launch FBI on your 3DS, and the load the 3ds title keys site on your PC/Phone​

b) Search for 0004000e0016ad00, and then click the "QR Code" Icon for the "Patch". The name should be "更新データ Ver. 1.1 DQM ジョーカー3" and it is serial "CTR-U-BJ3J"​

c) Within FBI, launch the "Remote Install > Scan QR Code" feature, and scan the QR Code. It will prompt you to install titles from the CDN (answer yes to all).​

d) You should now be able to launch version 1.1 of DQM Joker 3 in english, enjoy!​

Project Backstory
"After our last project (Terry's Wonderland 3D for 3DS), JasonPK and Z6n4 were restless, and looking for some new projects to tackle. They had wanted to work on Dragon Quest Monsters 2 (3DS) but ran into some problems.
Suddenly, Joker 3 appears out of nowhere. Z6n4 quickly dismantled the game files, and immediately started work on the menu. However, due to lots of new 3DS Framework files, progress grinded to a halt.

However, shortly after the release of Joker 3, Z6n4's child was born, meaning there was a lot of time spent at home for the foreseeable future.
Work continued as the tiny team (this time around) continued to work on the game. Fairly burnt out after their last translation endeavour wrapping up on 6 months prior,
they were feeling the midnight oil burn again from working on this project.

It wasn't long until others started popping up to help including, ErdrickThe Hero, FailSnail and Mami. Mami is a native Japanese speaker, which breathed new life into the project.
As Mami progressed on the script along with Z6n4, they finally began to see a light at the end of the tunnel, ironically around the end of 2016 (Christmas day to be exact).
Mami handed over a bunch of remaining script files, and along size Z6n4, they had a fully translated game!

There was still one problem however... and it was a big one...
This time around, the developers of the game had baked lots of text limit sizes into the compiled code binary, which was causing tons of crashes, cutting things off in-game, or just rendering them blank.
This made the project pretty much unplayable in their opinion.

Z6n4 spent the better part of 2017 working on these issues, and received some big tips and found some valuable resources in the FTI team (specifically Icyson55 and Neobeo).

Unfortunatly Z6n4 couldn't figure every little thing out, but the team so no point in delaying a release anymore.
After all... it's the holidays!

Happy Holidays to everyone, we hope you enjoy this special gift from us to you!"

-Team Joker

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translations
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that is running Luma CFW (custom firmware).
* Luma must be running the option to allow game patching.

How do I use the xDelta Patch?
* There are instructions above. You will need a dump of the game (physical or digital), decrypted, and the listed tools and means above to decompile, patch and recompile it.

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)


What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) We have only released 1 patch, at version 1.0

2) The official game is always 1.0

3) The latest eShop update (at the time of writing this) is v1.1

4) Any numbers listed above for our changelog, or our releases are OUR numbers, not the official game version numbers.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on Boot9strap like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on B9S and A9LH at various points.

Not all text is in English
During this installation, we had you patch the original game with our english patch. We also had you install the official japanese v1.1 update.
This means that any files in the v1.1 update that were considered "updated" will be used instead of the patched game files.
This is why we had you place specific files on your SD card and enable luma patching. Using other methods like NTR for instance, WILL NOT WORK unless you manually create your own RomFS LayeredFS patch and base it off the v1.1 executables.
Trust me, it's easier to just update your install to Boot9strap and follow our guide.

I'm not using Luma or Boot9strap
Then good luck. You likely won't be able to fully patch this to play the way we intended it unless you have a strong understanding of CustomFW and 3DS/CIA file structures.
Again, it's all free to do and easier to update.

Please make us a Gateway Patch or something other than Luma!
We have no intention of doing this. I believe this is laziness on the users part that we do not need to account for.

Where can it be purchased?
* Amazon - https://www.amazon.com/Dragon-Monsters-Japanese-Compatible-American-Nintendo/dp/B018QPYTNY
* Ebay - https://www.ebay.com/itm/SQUARE-ENI...oker-3-Nintendo-3DS-Japanese-ver/263343483390
 
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fallenangemon0

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An absolute tragedy that the latest patch of this game + translation efforts are a massive pain in the arse to get working together.
 

SndDelight

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Hi, I just completed the tutorial for patching the game. It runs just fine, everything seems to be translated... Until the hidden box in Wood Park (forest area) after unlocking monster riding. Opening it makes the game crash.
I think I grabbed the latest patch though, where this crash should be fixed. Is it possible I did anything wrong ? Apart from that, I haven't run into any other bug nor crash. Thanks !
 

JonArbuckle28

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Hi, I just completed the tutorial for patching the game. It runs just fine, everything seems to be translated... Until the hidden box in Wood Park (forest area) after unlocking monster riding. Opening it makes the game crash.
I think I grabbed the latest patch though, where this crash should be fixed. Is it possible I did anything wrong ? Apart from that, I haven't run into any other bug nor crash. Thanks !

Save frequently, there's at least one other crash that I've found (speaking to guy to the right of the king once the guys move to the fallen city)
 

BaconTomato

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Hi all. The latest patches worked really well, but now I'm midway through the game and suddenly this error pops up every time I try to start the game. I noticed that unchecking "allow game patching" from Luma settings allows me to get back into the game, but of course with some text reverted to Japanese. Checking it brings me back to the same error. Any idea what's going on here? Thanks!
 

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JonArbuckle28

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So I'm working on editing the chart on http://dqmj3.ffsky.cn/skillsp.htm to use the names from this translation, and I'd like to post a little bit of what I've discovered here for posterity and to kinda sort through it myself

For single-element spell skills (zap, zam, sizz, etc.), the first spell is just a name, then the name with a "+" after it, then it branches into a physical version with abilities based on atk stat, and a magical version with abilities based on int stat. Using the lightning skill Zap as an example:
When a monster with Zap mastered is fused with anything, Zap+ becomes available to the resulting monster. If a monster with Zap+ mastered is fused with a monster that has mastered one or more of Wisdom Boost EX (highest wisdom boost, Wisdom Boost SP + Druid), Druid (Wizard + Wizard), Priest (Monk + Monk)*, or Luminary (Barnstormer + Barnstormer)*, then you get access to the magic-focused Zap SP. If your monster with Zap+ is instead fused with a monster that has mastered one or more of Attack Boost EX (Attack Boost SP + Warrior), Fencer (Warrior + Warrior), Champion (Fighter + Fighter)*, or Assassin (Bandit + Bandit)*, then you get access to a more physical version of the skill called Zap EX.

Pretty straightforward so far, but combined element spell skills are a little different. To get a combined element spell skill, you have to use specific element spell skills (not just any two can be combined). So far I've only found one in-game, but it's not hard to decipher which elements go together from the chart, plus I think they were the same in previous DQMJ games. Quake & Gravity, Woosh & Zap, Frizz & Bang, and Fizz & Crack are the ones I know of. Just continuing with Woosh & Zap:
To get Woosh & Zap, you need a monster with Woosh+ and a monster with Zap+. They probably don't need to be on separate monsters, but I haven't tested that. Once you fuse that, the resulting monster can get Woosh & Zap. The next part is where it gets a little weird. It branches just like before, but this time the physical-based branch is called Woosh & Zap SP, and the magic-based branch is called Woosh & Zap+. Getting the physical or magical versions is the same as before; Woosh & Zap combined with Wisdom Boost EX, Druid, Priest*, or Luminary* for Woosh & Zap+, Woosh & Zap combined with Attack Boost EX, Fencer, Champion*, or Assassin* for Woosh & Zap SP. Alternatively, you could just fuse Zap SP with Woosh SP for Woosh & Zap+, or Zap EX with Woosh EX for Woosh & Zap SP

*I haven't gotten these yet, so I'm basing this on others' information

So, to summarize: For single-element spell skills, EX is physical and SP is magical. For dual-element spell skills, SP is physical, and + is magical. For Boost skills (Attack Boost, Wisdom Boost, etc.), SP is the third version, and EX is the highest version (though it only has stat up, no wards like the lower version). E.g.: Attack Boost -> Attack Boost+ -> Attack Boost SP -> Attack Boost EX. On the Japanese chart, the final Boost version is SP, so that was confusing for a second. Also, 達人 and 名手 both being Google translated as master, so you had "master of darkness" requiring "master of darkness"

Now that I've typed this out, maybe I'll remember it lol. And if it helps even one person, that'd make me happy. If this is an inappropriate place to post this, I can start a thread on gamefaqs or something. I'll probably end up posting the chart there, when I'm done

Edit: I should note that I'm only at the volcano, so some of this is extrapolation based on a few skills, assuming consistency in naming conventions. That is to say, don't be surprised if you fuse a physical-based dual-element spell skill and it comes out as [name] & [name] EX or something, I haven't tested them all
 
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SndDelight

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Hi all. The latest patches worked really well, but now I'm midway through the game and suddenly this error pops up every time I try to start the game. I noticed that unchecking "allow game patching" from Luma settings allows me to get back into the game, but of course with some text reverted to Japanese. Checking it brings me back to the same error. Any idea what's going on here? Thanks!
Hey. Did you have any problems with opening loot boxes or monsters spawning dead before that ? I'm pretty sure I have the latest version of the patch, but these don't seem to work right despite that.
 

JonArbuckle28

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Hey. Did you have any problems with opening loot boxes or monsters spawning dead before that ? I'm pretty sure I have the latest version of the patch, but these don't seem to work right despite that.
What I did was extract the game to cia and apply the patch to the .cia on my pc (using romfs and whatnot). Then I got ingame and the first stealth box crashed me, so I went ahead and got the official DQMJ3 1.1 patch, installed it, set up luma patching, re-extracted the patched files that you have to put in \luma\titles\000400000016ad00\romfs\data\, and put them in there. Only crash I've seen since then is trying to help the butler guy next to the king, so I just stay away from him
 
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Tokenx

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For the crashing stealth boxes in the box next to Wood Gate and in Grim Tundra, you can copy the "Messages" folder in the decrypted RomFS to the luma patch folder to make the text Japanese again instead of copying the entire unpatched version.

This folder:
Code:
ExtractedRomFS\data\Message
->
luma\titles\000400000016ad00\romfs\data\Message

And you can load, open the boxes safely, save, delete that folder and put back the English patch files from the OP and you're good. The first is a Ring of Protection and the second unlocks the Wizard and Wizard+ books at the shop.
 

JonArbuckle28

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Last edited by JonArbuckle28,

JonArbuckle28

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The vast majority of books are fine, but I still get Japanese text on the highest level ones. Mostly the SP and EX versions of skills, INT Up SP Book for example. Also, when an enemy puts a mist on the battlefield, the upper screen has some kana. Is it not like that for everyone?
I don't get any Japanese anywhere but those two places

JfuxGiv.png
 
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Tokenx

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Is it a bug that fusing any monster with a Rainbow Fondue creates an extra Rainbow Fondue (with the same +##)?

Edit: just realized it's Fondude, no wonder my searches weren't getting any results

Edit 2: There's a page on one of the Japanese sites talking about Rainbow Fondude tricks, so it's an intentional feature. Seems kinda OP all the stuff you can do with them
 
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DGS

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I noticed this thred was still sorta active so i figured this would be the place to ask. Im in the process of slowly compiling all the info im able to for this game into a sort of guide. I plan tk start with monster spawns and harvest information and eventualy do a walkthrough and such if it is wanted enough. I would like assistance compiling the information togeather and the spawn zone of sputnik in the fallen city lol
 

Tokenx

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On another note, I've found a small but rather frustrating bug. I just found a wormhole leading to a purple area for the first time, where a Zoma was waiting for me. Upon approaching him, a short monologue began, but the last line seems to be cut off a bit and then it seems like there was a Yes/No option that got skipped and Zoma insults me and turns me away. I can't start what I assume would've been a neat battle, and I can't get what I assume would've been an otherwise hard-to-fuse demon lord. Since it's the first time I've found a purple wormhole, I don't know if this is a bug with all of the potential encounters here or if it's something wrong with Zoma's dialogue specifically.

If it matters, I'm using the pre-patched CIA without the 1.1 update.

I just got this bug too in a purple parallel world near the entrance of Darkiron Bastille. Luckily I already got him from a disc so I didn't miss out on much.

This is the dialogue if anyone's curious:

Archfiend Zoma: "Prepare yourself to kneel before your new master, [PC Name]..."
Archfiend Zoma: "I will decimate all who stand in my way... for I am the one and only Zoma, the Archfiend!"
Archfiend Zoma: "Of course, I am well aware... you are not here to submit without a fight."
Archfiend Zoma: "I respect your courage."
[Dialogue closes and opens again without any Yes/No prompt]
Archfiend Zoma: "Hmm... so you'd rather run, like a coward? Then begone, you useless mortal."
[Dialogue closes and he warps you a few screens away]
 
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YuviApp

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I realize I'm late to the party,
But congrats on the release again, If there anything I can do let me know.
 

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