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I wonder if it's possible to tool-assist-speedrun Mario Maker to make Brutal Mario/Super Kusottare World type levels.
If TCPGecko gets back its pause/run function you could play the game frame-wiseI wonder if it's possible to tool-assist-speedrun Mario Maker to make Brutal Mario/Super Kusottare World type levels.
Isnt a tool assisted run where a program does everything for you? But you program where the button inputs occurTool assist means, that you can use slowdowns and savestates, which means on the other hand, that you need an emulator to do so.
That menas no, unless you can play wii u games on dolphin.
Basically, button inputs come out of a computer, not a human.Isnt a tool assisted run where a program does everything for you? But you program where the button inputs occur
Or is that a different kind of speedrunning?
For anyone confused on TAS, just watch and understand. Lol
No TAS is a legit speed run IMO. But just so you know, using glitches doesn't make a speed run not legit. Do you have any idea how hard this is to pull off just as quick as that tool? I'd like to see you try. There are multiple categories, and they do the shit for charity most of the time.Speed run that abuses glitches... Not a legitimate speed run.
All speedruns use glitches, so you'd be hard pressed to find someone who agrees with you there.Speed run that abuses glitches... Not a legitimate speed run.
Sure it is, it takes just as much (if not more) precision. It's just classified as an "any%" run, the full "100%" run still abuses glitches but also completes the game fully. Then I think there's also a "skill" or "vanilla" run (don't remember the exact name) where you have to complete it all in one go without resetting or glitching. Speedrunning is a complicated sportSpeed run that abuses glitches... Not a legitimate speed run.
Look up "ReggieNext", I think you'll find it's similar to what you're looking for (also it's free if you already have NSMBU )Off topic, but a way to make custom levels on PC and send them to the Wii U would be neat. Does the game allow exporting levels as QR codes?
I don't even have a Wii U, but isn't reggienext for NSMBW, NSMB2, and Newer? I don't see anything about Mario Maker.Look up "ReggieNext", I think you'll find it's similar to what you're looking for (also it's free if you already have NSMBU )
Well, yes, it's for NSMBU, but it's basically a more extensive Mario Maker for that game specifically. Down the line they could probably implement more of the retro stuff if they wanted toI don't even have a Wii U, but isn't reggienext for NSMBW, NSMB2, and Newer? I don't see anything about Mario Maker.
Oh, I never knew ReggieNext had NSMBU support. Nice.Well, yes, it's for NSMBU, but it's basically a more extensive Mario Maker for that game specifically. Down the line they could probably implement more of the retro stuff if they wanted to
I'd say ban them straight to hell! I don't want to play levels that can't even be completed by real humansBasically, button inputs come out of a computer, not a human.
It's basically a piano roll containing notes of where the piano should play.
If I remember correctly difficulty is determined by how many people who enter the level actually finish it, and how long it takes them to. So yes, I believe automaticallyI'd say ban them straight to hell! I don't want to play levels that can't even be completed by real humans
Does anyone know if the 100-mario challenge is curated or if they just compute difficulty automatically?