Time-travelling adventure game 'Eternal Threads' to launch next month

eternal threads.jpg

Developer Cosmonaut Studios and publisher Secret Mode have revealed the launch date of their upcoming game Eternal Threads. Described as a "time-twisting narrative adventure", Eternal Threads will have players travel through time to manipulate the choices in an attempt to fix a corruption in the timestream.



As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.

From the outset, you have free and complete reign to explore the seven-day timeline before the fire. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. Major changes, however, rewrite the timeline by changing existing events, adding new events, and even replacing other events entirely.

You must traverse up and down this timeline, changing decisions at different moments throughout the week so that their effects interact and combine to save all six housemates.

However, it is not just the housemates who have choices. Each of them can be saved from the fire in multiple ways, with each outcome having a profound effect on their lives in the future. Will you just search for the quickest and easiest solution, or can you find the best possible outcome for everyone?

Ultimately, everything is about choices and consequences.

Key features of Eternal Threads include:
  • Choose how you want to follow the game’s story: Want to follow each of the six characters’ stories ‘Pulp Fiction’ style? Want to watch the whole thing like ‘Memento’, with the final event first and then moving back in time to see what caused it afterwards? Or maybe you’re old school and just want to watch things in good-old chronological order? You decide.
  • Watch and change things as many times as you like: Can’t remember exactly what happened in an event? Changed a decision and you’re not sure you like the consequences? That’s fine. Just pop back along the timeline and watch and change whatever you like, whenever you like, as many times as you like.
  • Change the past to affect the future: Setting up temporary base in the house mere hours after the fire, provides a unique perspective on events. As you look back through the timeline, past events play out in front of you in ghostly form, with the smoke and fire damaged house a constant reminder of what is to come. In addition, as you manipulate the past, the environment can be reset around you to match the changes taking place. Some new objects will appear, others will move around the house and the contents of rooms can change substantially as you change the past.
Eternal Threads is coming to PC, PlayStation 4 and Xbox One on 19 May. A Nintendo Switch version will also launch later this year.

:arrow: SOURCE: GBAtemp Inbox
 

Karones

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Time loop is quite the trend, can't say I'm complaining.
Edit: it seems to be more time manipulation than time loop, still, really cool genre
 
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Prans

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Do they pay you to post these trailers?
No. Do they pay you to post these questions?

Don't see you asking that when we cover first party PS, Nintendo, Xbox games, so why can't we cover news similarly for indies too?

In all seriousness though, we post news/trailers of games that we think might interest readers but we can't post everything all the time. And in case we manage to get to review some of these games, the reviews might not appear to come out of the blue. Seeing the trailers people might go like "trailer looks cool, wonder how it plays like" and when they see a review, they might recall that trailer they saw and have a better idea of what the game offers. We can't do that all the time though but we do what we can when something catches our eye.

Either that or you can find news about games some other way.
 

XDel

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No. Do they pay you to post these questions?

Don't see you asking that when we cover first party PS, Nintendo, Xbox games, so why can't we cover news similarly for indies too?

In all seriousness though, we post news/trailers of games that we think might interest readers but we can't post everything all the time. And in case we manage to get to review some of these games, the reviews might not appear to come out of the blue. Seeing the trailers people might go like "trailer looks cool, wonder how it plays like" and when they see a review, they might recall that trailer they saw and have a better idea of what the game offers. We can't do that all the time though but we do what we can when something catches our eye.

Either that or you can find news about games some other way.

Just asking, I was curious as to what makes some games releases news, while others go unmentioned. Don't be so defensive guy.
 

OrGoN3

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So close to Eternal Darkness, yet so far. This looks interesting. I'll give this a look when it comes out. Thanks for the heads up!
 
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FAST6191

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CGI trailer for a game due out in less a month? Bold choice. I am slightly curious as I do like "fix the timeline" time travel but no gameplay is setting off alarms.
 
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Flame

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So, is this game about being stuck on a forum for eternity, moderating threads and the like?


Bad joke is bad


HAY! thats too close to home ! make another joke like that, and you will get a letter from me.

HAY! thats too close to home ! make another joke like that, and you will get a letter from me.

HAY! thats too close to home ! make another joke like that, and you will get a letter from me.
 

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Just asking, I was curious as to what makes some games releases news, while others go unmentioned. Don't be so defensive guy.
You could have worded it better. Actually, you proved this in the reply I'm quoting, you could have said exactly this, instead of posting an assumptuios reply.
 
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