"The Simpsons: Hit & Run" gets a full fanmade private remake made in Unreal Engine 5



"The Simpsons" franchise has seen a lot of video game iterations over the years, starting all the way back in 1991 with the original "The Simpsons" arcade game, which has since been one of the most popular games based on the animated comedy. A whole set of other games came out during the 90s and 2000s based on The Simpsons, but aside from the original arcade game, arguably no other game from the franchise was quite as popular as "The Simpsons: Hit & Run" when it released for the original Xbox, PlayStation 2, Gamecube and Windows computers back in 2003.

The premise of the game was quite simple, you take control of a variety of characters (mostly the Simpsons family and Apu), and you go through driving missions (with the option to walk with the character also there, but this is mostly for collectibles and other small things) to unveil the reason to many strange incidents that have been happening all over Springfield. The game has 7 levels, and each of them are separated into several missions and subplots. While the game itself is quite simple in design, it was really fun to play throughout, and it captivated many players and Simpsons fans alike.

Developer and UE5 veteran Reubs was one of these fans, and he started work on a full-on remake of the game from scratch using the Unreal Engine 5 as the base for it, going detail by detail from the original game to recreate its AI, behaviours, models and maps from the ground up, all with original code. The models, maps and artstyle went through several iterations, until Reubs settled with the work from Korylons for the definitive style of the game.



After a little bit over a years since the start of the project, the fan remake has finally come to an end, with a final video by Reubs showcasing the missions that game has, as well as full gameplay for the remake from his part.

However, it all comes with a caveat.

Given the nature of the project being a fan remake of an already existing and published game (which still holds it into copyright law), the creator and his developers have opted to keep the remake a private project, meaning that the remake will not be released to the public. The copyright holders for the Simpsons franchise are Fox, and for those keeping up with the movie industry, Fox was purchased by Disney some years ago, making the Simpsons franchise effectively a Disney asset as of today. The most likely reason for keeping the project from the public might be due to fear from a potential legal action by Fox or Disney, but that's an unlikely scenario.

It's debatable as to whether or not this would even go to court, as it's most likely Disney/Fox would only send a C&D (or a DMCA notice), effectively close up any further development (as Nintendo's actions have taught us so well when it comes to fan projects and remakes). More so due to the fact that (a) the remake project would be free, (b) the remake is a transformative project on its own and/or the game would fall under "fair use", (c) none of the original game's code or models were used for this remake, even though the original 2003 source code for Simpsons: Hit & Run leaked some time ago.

Even if the remake ends up not getting released, it's remarkable the amount of work and dedication that the team went through in order to recreate one of the Simpsons' best games to date.

:arrow: Reubs' YouTube Channel
:arrow: Reubs' Twitter
 

Marc_LFD

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di$ney will deff dmca it if it ever gets released. they are just as bad as nintenDMCA now. he is wise not to release it to the public.
Disney owns Simpsons games too? I thought that was EA.

A takedown notice will probably happen even though in terms of Simpsons games they don't care to make a new one, port, or remaster.

I'd love to see The Simpsons Arcade on modern gaming consoles as the Gen Z'ers never got to play it themselves.



When I was a kid I remember a Simpsons Arcade machine and nearby it was playing a Shania Twain song (think it was "I feel like a woman!"), pretty nice combination, imo. :P
 
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hippy dave

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Did anyone ever do anything constructive with the leaked source code? I was expecting a modern port to drop out of the blue at some point (fairly anonymously for similar but more glaring reasons to those discussed above), but haven't heard even a whisper so far. Either nobody is doing it, or they're still getting on with it, which is fine, would be nice to know tho.
 

Ouaz

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This game was really fun, very faithful to the show (with many references to particular episodes, very incentive to go 100% to discover every of them).
All characters are there (even the secondary ones), except one who is noticeably missing: Reverend Lovejoy.

The soundtrack was also very good and catchy.
 

ShadowOne333

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I've been following another Hit and Run project for a while now, a remaster project by a dude that goes by El Gato Del Tejado. You guys should take a look as well:


Was he the same one who was working on a remaster project for Resident Evil Code Veronica too?
 

Reploid

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Played the fan remaster not long ago and... it's pretty meh game-design wise, even fanservice won't make up for it. So not a huge loss.
 

AndorfRequissa

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the guy shouldnt even make a video trying to clout chase if hes going to keep it private. i understand the concerns but dont make something and create a video showing it off and expect people to say thats cool. waste of time and no props to the guy who did it.
 

Marc_LFD

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I've been following another Hit and Run project for a while now, a remaster project by a dude that goes by El Gato Del Tejado. You guys should take a look as well:


I spent hours playing the GBA version when I was a teen. It was so much fun. xD

Edit: That GBA game was Road Rage.
 
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Chris_Highwind

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the guy shouldnt even make a video trying to clout chase if hes going to keep it private. i understand the concerns but dont make something and create a video showing it off and expect people to say thats cool. waste of time and no props to the guy who did it.
Agreed, if someone has no intentions of releasing their work to the public, then showing off the work feels insulting, as if to say "Check out this awesome project I'm working on that you'll never get to enjoy yourself lmao get rekt noob". Like the others, I understand why it's not being released, but what I don't understand is why it's being shown off to a public that can't play it for themselves.

Then again, I have autism IRL, so to a normal person, this may all make perfect sense, but imo, showing off a fangame that is not intended to be released is just asking for someone to hack into the devs' computers and leak the fangame without their permission.
 
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K3Nv2

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Their could be potential that Disney is already aware of this project. Companies like these have eyes everywhere especially all over YouTube. I remember a rapper getting a C&D letter over using toy story character models in his music video if their is any truth behind it after all.



However their still can be hope. They may appreciate this guys efforts and actually ask to use his remake as an official release. People would go nuts over a hit and run remake. I've been following his project from day one and their was a lot of passion behind it.
 

Lostbhoy

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I've been seeing the stages of this on youtube for a year or so and as much as its magnificent... Why bother?

If it ain't going public why show it off? It's like porn or £9.99 in your bank.... You can see it but you ain't touchin it!
 

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