Switch sysMMC not accepting SD card after update with Tinfoil

TheMines

New Member
OP
Newbie
Joined
Feb 25, 2024
Messages
3
Trophies
0
Age
20
XP
16
Country
United States
hello everyone! i tried updating my switch sysmmc through daybreak to 17.0.0 (during the update i disabled dns mitm for whatever reason) and was met with the switch setup. Now, it's not been accepting my sd card, saying it is from another console.
It has a partition based emuMMC which still works perfectly and i have a full system backup, though i dont want to have to revert all my progress (since it's from before i installed the greater majority of my tweaks)
Is there anything i can do besides doing a full system restore?
(btw, i'm able to access hbmenu title override through a game card in sysmmc if that helps)
 

urherenow

Well-Known Member
Member
Joined
Mar 8, 2009
Messages
4,786
Trophies
2
Age
48
Location
Japan
XP
3,685
Country
United States
Not a single thing you said makes sense. TItle says you "updated with Tinfoil". Whatever that means. In the Body, you say you updated with daybreak. Then you disabled mitm... during the update? How exactly would you do that? You mean you disabled mitm, THEN updated with daybreak? WHY would you do that? Not a single person here, nor a single guide would tell you to.

No idea what you did to be "met with Switch setup". Do you have your prod.keys dumped? If you do, back them up. Then dump them again. Then check if SD_SEED is different between them. Oh, and do you have more than 1 switch? So you are SURE this card's Nintendo folder doesn't belong to another Switch?

Finally, why would you update to 17.0.0 at all, when the latest required for new games/patches/dlc is 17.0.1?
 

TheMines

New Member
OP
Newbie
Joined
Feb 25, 2024
Messages
3
Trophies
0
Age
20
XP
16
Country
United States
.
Post automatically merged:

Oh, my bad i meant daybreak lol

MITM was disabled when I rebooted into Hekate (auto rcm was on), where I then booted atmosphere into my sysNAND.

What I meant when I said "met with Switch setup" was when I turned on the switch, it acted like if the switch had just been bought and was being turned on for the first time.

17.0.0 was still working for the games I wanted to play, including super mario wonder.

And the Nintendo folder was that switch's, I don't have another switch besides a Lite which I haven't used my sd card with as of now.
@urherenow
Post automatically merged:

If I did have a prod.keys backup where would I make one and how would I dump it? I do remember doing multiple backups of all sorts with hekate. I also don't know where I can find SD_SEED.
@urherenow
 
Last edited by TheMines,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!