Looking through more of the information, I now have 2 additional SD cards, and want to keep my SysNAND as clean as possible as to reduce the chance of any kind of bans as much as possible. I plan on using one for L4T, and would I be able to use the other to run CFW on emuNAND while keeping the current one in my switch as clean as possible? or would I just need to install CFW to an EmuNAND on the main SD card? I want as much space as possible on the CFW card for games and homebrew. on top of this, the reccomended guide seems to be installing CFW to sysnand instead of emunand? what would I do differently to ensure sysNAND stays as clean as possible?
Sorry for the late reply. Thanks! I have another question, though. Is accessing the RCM absolutely required? Maybe I'm misinterpreting, but it seems like it's just a way to test compatibility with the exploits. I'm just concerned because I feel uneasy about physically tampering with the hardware. Unless every individual Switch is unique, it seems like it's work already done from the data gathered here.Start with this guide
I rebuild the emuMMC, still can't get past the Nintendo Switch boot logo. Please helpAfter updating my emuMMC with CoiDujoirNX it doesn't boot past the Nintendo Switch logo. What should I do now?
Hi everyone! I have two questions that couldn't easily find an aswer to:
1) I'm trying to remove my parental controls while offline, so i found https://mkey.salthax.org/, which asks for my switch device id. Is this "safe" or could my device id be used for anything malicious?
2) I've seen a lot of talk around using lan play to go online with banned switches, but my console should theoretically still be free of ban (never went online since switching to cfw). So, is Lan play totally safe, or should i not risk it, assuming i want it to keep it free of bans?
If you want the 100% safest way, you can update online but this will burn fuses. If you want to update but retain your current fuse count, you can use the homebrew application ChoiDujourNX. While it does carry a small ban risk, no one has been banned for having a mistmatched fuse count. Either way, you do not need to disable emuMMC when going online and Nintendo does not scan for files on the SD card.Thanks for the help last time @Draxzelex the order of things i did last time, update using choi to 9.01, create emunand, restored backup nand from before using cfw. my sys nand is now on 3.02 and emunand on 9.01. cartridge slot wont work on sysnand as to be expected.How do I update my sysnand without being banned i.e can i update my sys nand with choi and still go online? if I do this does it make any difference if I boot ofw now rather thank going into rcm mode and then disabling emunand? what folder should I save cfw stuff in on the sd card?
Thanks again for all the help
You need a clean NAND that is free of CFW & homebrew to go online with.I just hacked my switch with atmosphere and I got a question about the online. I bought PKMN shield and Smash (digital) before the hack. To play online those two games I need to be in sysnand and thats all or i need to do another stuff like sysnand and removing sd card etc .
It is not required if your firmware is below 4.1. The reason I linked you that guide is because walks you through both of the currently known exploits for booting CFW. The exploit you are looking for in the guide is called 'Deja Vu'.Sorry for the late reply. Thanks! I have another question, though. Is accessing the RCM absolutely required? Maybe I'm misinterpreting, but it seems like it's just a way to test compatibility with the exploits. I'm just concerned because I feel uneasy about physically tampering with the hardware. Unless every individual Switch is unique, it seems like it's work already done from the data gathered here.
There is a riskWill I be Ban if I use homebrow offline from sisnand reboot and go online?
- Its a site that everyone uses. If it was unsafe, it would have been reported by now
- LAN play requires no CFW or homebrew to utilize
Here is what you need to understand. Switch LAN play, as well as Xlink Kai, are services that utilize a games' built-in LAN support. In other words, they let you play LAN games through their servers without CFW or homebrew because there are games that naturally support LAN. However there are other games which do not support LAN but instead local wireless. Idn_mitm converts that local wireless to LAN but to do so requires CFW and CFW presents a ban risk.Thanks for your answer!
About "Lan play", i meant using ldn_mitm. Didn't notice "Lan play" was a different thing... Is any of those things "safe" of are there ban risks involved for an unbanned console?
Here is what you need to understand. Switch LAN play, as well as Xlink Kai, are services that utilize a games' built-in LAN support. In other words, they let you play LAN games through their servers without CFW or homebrew because there are games that naturally support LAN. However there are other games which do not support LAN but instead local wireless. Idn_mitm converts that local wireless to LAN but to do so requires CFW and CFW presents a ban risk.
Seems like my problems wont stop. I edited a Pokemon Shield save file with pkhex, but then the game started to freeze. I dont have a backup of the save, so I deleted the game files in the switch settings, hoewever the game keeps freezing when starting a new game and reaching a point where I can move. Anyone knows how to fix this?
In my opinion, unpatched consoles are infinitely better than patched ones. Also as the site suggests, please refrain from double posting. The Edit button is there for a reason.Noob here, i'm currently debating whether to buy an unpatched switch from ebay, or buy new and wait/hope for the patched versions to become exploitable. Any suggestions?
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Noob here, I'm currently debating whether to buy a second hand used unpatched switch, or to buy new and wait/hope for a future exploit to come available. Any advice would be greatly appreciated
Thanks
Don't use DevMenu for restoring save files. Use either Checkpoint or EdiZon.Hello there
I'm trying to restore a backup of a save file for MHGU using Dev Menu
The homebrew itself found the backup and restore it, but when i go to the game, there is no data to load
Can anyone help me ?