Hi everyone,
a few days ago I grabbed my Vita again to try the latest version of Adrenaline (which works like a charm btw!) and play some of my favourite PSP games.
I looked around to see what possibilities are now available, since the pspemu is patched natively now and I saw that there are patches (plugins) for games to support the right analog stick of the Vita natively !
One game I always tried to play on PSP was Splinter Cell: Essentials, but the lack of a second analog stick on the PSP simply made this game impossible to be fun, because the control schemes are just horrible
The problem with this game is, that you can choose between two control types. The first one says to hold O to activate the camera mode, so you can no longer walk with the left analog stick but move around the camera instead.
The second scheme allows you to toggle the camera mode by pressing down on the d-pad, so you can move the camera around with the four face buttons WHILE still being able to walk. The problem here however is that whenever you want to interact with something (by pressing X) or you want to duck/stand up (by pressing O) etc. you have to deactivate the camera mode and do these things, which is just a mess to play the game like this.
So I looked around and found out that Freakler made a plugin, which made my dream come "semitrue", you can find it here (Splinter Cell is also shown in the video below):
https://forum.hackinformer.com/viewtopic.php?t=967
The problem with his implementation however is, that he does a shortcut WHILE moving the right analog stick around, so the plugin basically presses O + Left analog stick for you when you move the right analog stick.
This results in the same problem mentioned above, so you can't move your character, because the left analog stick is locked to the camera movement while you are using the right stick.
So I looked around if someone else tried anything like that with the right analog stick and I saw that TheFloW managed to map the camera movements of both GTA games to the right analog stick while still maintaining the functionality of the left stick (walking), you can see it here:
GTA: https://twitter.com/theflow0/status/780481867149615104
Assassins Creed: https://twitter.com/theflow0/status/781910569171447808
Sourcecode for the GTA plugin: https://github.com/TheOfficialFloW/GTA_Remastered
So TL;DR my question is, if anybody here does understand what exactly he did to implement this into the game?
I tried to read the code but my coding skills (if you can call them skills) are simply to low to try and port this over to Splinter Cell.
He also did a write up on the wololo forums about how he did it, but once again, my lack of coding skills won't help me accomplish this task :/ ... you can find the write up here:
http://wololo.net/talk/viewtopic.php?f=5&t=47219
So my hope is to find someone here who has the skill and maybe a little time on his hands to at least give it a look and see if it would be possible to pull this off in a reasonable amount of time.
I will of course try to provide as much help as I can and see if I can get more people into this boat, so everybody can finally enjoy this game to its fullest and not have the bad controls stand in the way.
Thank you!
Regards,
iCEQB
a few days ago I grabbed my Vita again to try the latest version of Adrenaline (which works like a charm btw!) and play some of my favourite PSP games.
I looked around to see what possibilities are now available, since the pspemu is patched natively now and I saw that there are patches (plugins) for games to support the right analog stick of the Vita natively !
One game I always tried to play on PSP was Splinter Cell: Essentials, but the lack of a second analog stick on the PSP simply made this game impossible to be fun, because the control schemes are just horrible
The problem with this game is, that you can choose between two control types. The first one says to hold O to activate the camera mode, so you can no longer walk with the left analog stick but move around the camera instead.
The second scheme allows you to toggle the camera mode by pressing down on the d-pad, so you can move the camera around with the four face buttons WHILE still being able to walk. The problem here however is that whenever you want to interact with something (by pressing X) or you want to duck/stand up (by pressing O) etc. you have to deactivate the camera mode and do these things, which is just a mess to play the game like this.
So I looked around and found out that Freakler made a plugin, which made my dream come "semitrue", you can find it here (Splinter Cell is also shown in the video below):
https://forum.hackinformer.com/viewtopic.php?t=967
The problem with his implementation however is, that he does a shortcut WHILE moving the right analog stick around, so the plugin basically presses O + Left analog stick for you when you move the right analog stick.
This results in the same problem mentioned above, so you can't move your character, because the left analog stick is locked to the camera movement while you are using the right stick.
So I looked around if someone else tried anything like that with the right analog stick and I saw that TheFloW managed to map the camera movements of both GTA games to the right analog stick while still maintaining the functionality of the left stick (walking), you can see it here:
GTA: https://twitter.com/theflow0/status/780481867149615104
Assassins Creed: https://twitter.com/theflow0/status/781910569171447808
Sourcecode for the GTA plugin: https://github.com/TheOfficialFloW/GTA_Remastered
So TL;DR my question is, if anybody here does understand what exactly he did to implement this into the game?
I tried to read the code but my coding skills (if you can call them skills) are simply to low to try and port this over to Splinter Cell.
He also did a write up on the wololo forums about how he did it, but once again, my lack of coding skills won't help me accomplish this task :/ ... you can find the write up here:
http://wololo.net/talk/viewtopic.php?f=5&t=47219
So my hope is to find someone here who has the skill and maybe a little time on his hands to at least give it a look and see if it would be possible to pull this off in a reasonable amount of time.
I will of course try to provide as much help as I can and see if I can get more people into this boat, so everybody can finally enjoy this game to its fullest and not have the bad controls stand in the way.
Thank you!
Regards,
iCEQB