Sturmwind, New Dreamcast 2011 title!

Foxi4

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The Dreamcast's graphics chip is just about 2x more powerful than the PS2, developers usually misinterpreted the capabilities of it. If it lasted much longer, who knows how much power would ooze out of that thing! Especially if the Dreamcast could hold 4.7GB DVDs instead of 1.2 GB GD-ROM Discs to hold more data.

No.

The Dreamcast console is equipped with a 200MHz Hitachi SH4 microprocessor and VideoLogic PowerVR graphics chip capable of rendering 10-7 million polygons per second. The system has 16 MB of main RAM memory, 8 MB of video memory, and 2 MB of sound memory.


The PlayStation 2 includes a 294Mhz (299Mhz on newer revisions) Emotion Engine, 32MB RAM, a Graphics Synthesized GPU clocked at 147,456 and 4MB embedded DRAM (much faster, compliments for its lower ammount) with a total performance of 66 million vertices / triangles per second calculated by the Emotion
Engine, and 75 million triangles per second that could be drawn by the Graphics Synthesizer. It also has a sound SPU (SPU1+SPU2 running at 8Mhz) with dedicated 2MB for sound.


Of course this is theoretical performance, neither of those consoles was capable of drawing this many polygons due to RAM constraints, but at the end of the day the PS2 won thanks to the capacity for keeping polygonal data outside VRAM when it was not on-screen and simply having more processing power and RAM to begin with.
 

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