YeahWell I just have pokemon x, alpha sapphire, and professor Layton
Do you know if can play with them?
EDIT: but I think pokemon X and y and oras had an update, so because you can't update, you won't be able to play online ( i think )
YeahWell I just have pokemon x, alpha sapphire, and professor Layton
Do you know if can play with them?
Oh someone added my earthbound theme town to the dream list? I feel special
It depends on the Main Street you have, meaning there is only one bench hex which it depends on which side is the museum. Like my museum is on the right side so the bench is gonna be facing left. It kinda sucks the way the game was made that you can't have both benches the faces left and right. Also, the Main Street bench hex is 8D .Yeah I have added it but just a question, I saw a Main Street bench (facing left), can you tell me the hex value plz?
(sorry if my english is bad)
I am new to hex editing (and new to this forum). How do you find your cliff waterfall hex? (not the beach one, I removed the beach one with the map editor). Removing the cliff waterfall is the last thing I have left to accomplish a town with no river.Hey guys I found out that replacing the waterfall hex with 9A it removes the waterfall completely
i think the game breaks if you do that, but idk for sure, hopefully someone will respond who has done itI am new to hex editing (and new to this forum). How do you find your cliff waterfall hex? (not the beach one, I removed the beach one with the map editor). Removing the cliff waterfall is the last thing I have left to accomplish a town with no river.
Additional info: I have HxD installed, I just don't know where to look in my bin file for the waterfall hex.
How do you find your cliff waterfall hex?
Start at 0x0004DA04 in the ram file
Waterfall bytes have to be found manually (it's easy, the byte is next to the first river acre byte)
Hey guys I found out that replacing the waterfall hex with 9A it removes the waterfall completely
Sorry I didn't get to reply earlier was busy with school and glad you was able to figure out your issue.I figured out the answer to my own question.
As these mentioned in previous posts:
I had already removed all my rivers, so I went back into the map editor and placed a river acre next to my waterfall so that I could easily find it in the hex file (by comparing the file with and without the river acre).
I have a West-Ocean map, so the hex value for the waterfall was the one immediately after the river acre I placed. (I'm guessing it might be reversed for the mirrored maps)
And this worked like a charm. I replaced the waterfall hex (in my case, it was 9B) with 9A. Injected, and had to save-quit before the waterfall disappeared. Nothing crashed, and there's no weird clipping or bounding box issues.
Anyways, just thought I'd post this in case it helps anyone.
Just use LeafTools to place buildings... It's alot easier...I've got a question. Where in the HEX editor do you add in things like bridges and building into your town? I have all of the values for them, but I don't know where to put them to show up.
Wish I could, but as I said on the Leaftools thread, I can't use them because of my busted 3DS camera.Just use LeafTools to place buildings... It's alot easier...
Can't you add the addresses..?Wish I could, but as I said on the Leaftools thread, I can't use them because of my busted 3DS camera.
All the QR codes do is provide a scanable URL for your browser to follow. Even if your camera is broken, you still should be able to visit the corresponding URL to apply the hacks, you'd just have to enter it manually like you do when you dump/inject ramsWish I could, but as I said on the Leaftools thread, I can't use them because of my busted 3DS camera.
This seemed like such a perfect idea, so I tried it out.So I was playing some island tours on acnl and I was wondering if it's possible to get the acre data from it. Like having hill walls on both left and right and having the beach at the bottom. I tried finding the hex data but no luck.
OMG thank you so much! saved me so much time!This seemed like such a perfect idea, so I tried it out.
Overhead Acres
(0x4DA04 - 0x4DA10)
A0: cliff for right beach
A1: left tunnel
A2: cliff for left beach
A6: Red bridge
9D: single barrier
9E: stairs
9F: right tunnel
Left-side Acres
(0x4DA12, 0x4DA20, 0x4DA2E, 0x4DA3C)
A3: cliff/hill
A4: waterfall
A5: corner cliff/hill
AB: ocean ?
Right-side Acres
(0x4DA1E, 0x4DA2C,0x4DA3A, 0x4DA48)
9A: cliff/hill
9B: waterfall
9C: corner cliff/hill
AA: ocean ?
I successfully created a town with no side beaches. With these values:
Overhead:
A1 00 9D 00 9D 00 9E 00 9D 00 9D 00 9F
Left:
0x4DA12 - A3
0x4DA20 - A3
0x4DA2E - A3
0x4DA3C - A5
Right:
0x4DA1E - 9A
0x4DA2C - 9A
0x4DA3A - 9A
0x4DA48 - 9C
No problem, when you mentioned it, I thought "I need to have my town layout like that!"OMG thank you so much! saved me so much time!
This seemed like such a perfect idea, so I tried it out.
Overhead Acres
(0x4DA04 - 0x4DA10)
A0: cliff for right beach
A1: left tunnel
A2: cliff for left beach
A6: Red bridge
9D: single barrier
9E: stairs
9F: right tunnel
Left-side Acres
(0x4DA12, 0x4DA20, 0x4DA2E, 0x4DA3C)
A3: cliff/hill
A4: waterfall
A5: corner cliff/hill
AB: ocean ?
Right-side Acres
(0x4DA1E, 0x4DA2C,0x4DA3A, 0x4DA48)
9A: cliff/hill
9B: waterfall
9C: corner cliff/hill
AA: ocean ?
I successfully created a town with no side beaches. With these values:
Overhead:
A1 00 9D 00 9D 00 9E 00 9D 00 9D 00 9F
Left:
0x4DA12 - A3
0x4DA20 - A3
0x4DA2E - A3
0x4DA3C - A5
Right:
0x4DA1E - 9A
0x4DA2C - 9A
0x4DA3A - 9A
0x4DA48 - 9C