ROM Hack [Spider] Animal Crossing: New Leaf RAM Editing Thread

Neru

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Yeah I have added it :) but just a question, I saw a Main Street bench (facing left), can you tell me the hex value plz? :bow:
(sorry if my english is bad)
It depends on the Main Street you have, meaning there is only one bench hex which it depends on which side is the museum. Like my museum is on the right side so the bench is gonna be facing left. It kinda sucks the way the game was made that you can't have both benches the faces left and right. Also, the Main Street bench hex is 8D .
 

Delphin

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Hey guys I found out that replacing the waterfall hex with 9A it removes the waterfall completely :D
I am new to hex editing (and new to this forum). How do you find your cliff waterfall hex? (not the beach one, I removed the beach one with the map editor). Removing the cliff waterfall is the last thing I have left to accomplish a town with no river.

Additional info: I have HxD installed, I just don't know where to look in my bin file for the waterfall hex.
 

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I am new to hex editing (and new to this forum). How do you find your cliff waterfall hex? (not the beach one, I removed the beach one with the map editor). Removing the cliff waterfall is the last thing I have left to accomplish a town with no river.

Additional info: I have HxD installed, I just don't know where to look in my bin file for the waterfall hex.
i think the game breaks if you do that, but idk for sure, hopefully someone will respond who has done it
 

Delphin

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I figured out the answer to my own question.
How do you find your cliff waterfall hex?

As these mentioned in previous posts:
Start at 0x0004DA04 in the ram file
Waterfall bytes have to be found manually (it's easy, the byte is next to the first river acre byte)

I had already removed all my rivers, so I went back into the map editor and placed a river acre next to my waterfall so that I could easily find it in the hex file (by comparing the file with and without the river acre).

I have a West-Ocean map, so the hex value for the waterfall was the one immediately after the river acre I placed. (I'm guessing it might be reversed for the mirrored maps)

Hey guys I found out that replacing the waterfall hex with 9A it removes the waterfall completely :D

And this worked like a charm. I replaced the waterfall hex (in my case, it was 9B) with 9A. Injected, and had to save-quit before the waterfall disappeared. Nothing crashed, and there's no weird clipping or bounding box issues.

Anyways, just thought I'd post this in case it helps anyone.
 

Neru

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I figured out the answer to my own question.


As these mentioned in previous posts:


I had already removed all my rivers, so I went back into the map editor and placed a river acre next to my waterfall so that I could easily find it in the hex file (by comparing the file with and without the river acre).

I have a West-Ocean map, so the hex value for the waterfall was the one immediately after the river acre I placed. (I'm guessing it might be reversed for the mirrored maps)



And this worked like a charm. I replaced the waterfall hex (in my case, it was 9B) with 9A. Injected, and had to save-quit before the waterfall disappeared. Nothing crashed, and there's no weird clipping or bounding box issues.

Anyways, just thought I'd post this in case it helps anyone.
Sorry I didn't get to reply earlier was busy with school and glad you was able to figure out your issue.
 

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I've got a question. Where in the HEX editor do you add in things like bridges and building into your town? I have all of the values for them, but I don't know where to put them to show up.
 
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I've got a question. Where in the HEX editor do you add in things like bridges and building into your town? I have all of the values for them, but I don't know where to put them to show up.
Just use LeafTools to place buildings... It's alot easier...
 

Neru

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So I was playing some island tours on acnl and I was wondering if it's possible to get the acre data from it. Like having hill walls on both left and right and having the beach at the bottom. I tried finding the hex data but no luck.
 

Jarrad

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Wish I could, but as I said on the Leaftools thread, I can't use them because of my busted 3DS camera.
All the QR codes do is provide a scanable URL for your browser to follow. Even if your camera is broken, you still should be able to visit the corresponding URL to apply the hacks, you'd just have to enter it manually like you do when you dump/inject rams
 

Delphin

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So I was playing some island tours on acnl and I was wondering if it's possible to get the acre data from it. Like having hill walls on both left and right and having the beach at the bottom. I tried finding the hex data but no luck.
This seemed like such a perfect idea, so I tried it out.

Overhead Acres
(0x4DA04 - 0x4DA10)
A0: cliff for right beach
A1: left tunnel
A2: cliff for left beach
A6: Red bridge
9D: single barrier
9E: stairs
9F: right tunnel

Left-side Acres
(0x4DA12, 0x4DA20, 0x4DA2E, 0x4DA3C)
A3: cliff/hill
A4: waterfall
A5: corner cliff/hill
AB: ocean ?

Right-side Acres
(0x4DA1E, 0x4DA2C,0x4DA3A, 0x4DA48)
9A: cliff/hill
9B: waterfall
9C: corner cliff/hill
AA: ocean ?

I successfully created a town with no side beaches. With these values:

Overhead:
A1 00 9D 00 9D 00 9E 00 9D 00 9D 00 9F

Left:
0x4DA12 - A3
0x4DA20 - A3
0x4DA2E - A3
0x4DA3C - A5

Right:
0x4DA1E - 9A
0x4DA2C - 9A
0x4DA3A - 9A
0x4DA48 - 9C
 
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Delphin

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To add to my previous post.
(no clue what to call it)
Below Acres
(0X4DA4A - 0X4DA56)
A7 - ocean bottom ?
A8 - ocean right corner ?
A9 - ocean left corner ?

I set mine to:
A9 00 A7 00 A7 00 A7 00 A7 00 A7 00 A8

Edit: corrected mistake
 
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Neru

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This seemed like such a perfect idea, so I tried it out.

Overhead Acres
(0x4DA04 - 0x4DA10)
A0: cliff for right beach
A1: left tunnel
A2: cliff for left beach
A6: Red bridge
9D: single barrier
9E: stairs
9F: right tunnel

Left-side Acres
(0x4DA12, 0x4DA20, 0x4DA2E, 0x4DA3C)
A3: cliff/hill
A4: waterfall
A5: corner cliff/hill
AB: ocean ?

Right-side Acres
(0x4DA1E, 0x4DA2C,0x4DA3A, 0x4DA48)
9A: cliff/hill
9B: waterfall
9C: corner cliff/hill
AA: ocean ?

I successfully created a town with no side beaches. With these values:

Overhead:
A1 00 9D 00 9D 00 9E 00 9D 00 9D 00 9F

Left:
0x4DA12 - A3
0x4DA20 - A3
0x4DA2E - A3
0x4DA3C - A5

Right:
0x4DA1E - 9A
0x4DA2C - 9A
0x4DA3A - 9A
0x4DA48 - 9C
OMG thank you so much! saved me so much time!
 

Delphin

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OMG thank you so much! saved me so much time!
No problem, when you mentioned it, I thought "I need to have my town layout like that!"
The only 'problem/bug' I'm encountering is that the sound of the waves are still playing when you stand on the side of your town where the beach used to be. I just assumed that the sound would have been associated with the acre tiles - but I guess not?

If anybody knows where the hex values for the sounds are (or if they are even in the RAM dump) let me know.
 

Jarrad

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This seemed like such a perfect idea, so I tried it out.

Overhead Acres
(0x4DA04 - 0x4DA10)
A0: cliff for right beach
A1: left tunnel
A2: cliff for left beach
A6: Red bridge
9D: single barrier
9E: stairs
9F: right tunnel

Left-side Acres
(0x4DA12, 0x4DA20, 0x4DA2E, 0x4DA3C)
A3: cliff/hill
A4: waterfall
A5: corner cliff/hill
AB: ocean ?

Right-side Acres
(0x4DA1E, 0x4DA2C,0x4DA3A, 0x4DA48)
9A: cliff/hill
9B: waterfall
9C: corner cliff/hill
AA: ocean ?

I successfully created a town with no side beaches. With these values:

Overhead:
A1 00 9D 00 9D 00 9E 00 9D 00 9D 00 9F

Left:
0x4DA12 - A3
0x4DA20 - A3
0x4DA2E - A3
0x4DA3C - A5

Right:
0x4DA1E - 9A
0x4DA2C - 9A
0x4DA3A - 9A
0x4DA48 - 9C

Can you post some screen shots please!

You edited your ram, right? So I'm guessing I don't need a gateway to hack into the actual rom of the game
 

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