Hardware Snes 2 GBA

sethirion

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I have been lately reading about GBA and SNES emulation, and having a feeling about the old good times.

After seeing the SNES Advance's web page I started to look information for the Snes controller to GBA link. To my surprise there was a SNES 2 GBA adapter long time ago at a web page that is no longer avaible.

I would like to do it myself, and solve a problem about a voltage. After doing more research about this I found about a program that could patch ANY GBA file to make it able to use the adapter: SNES Controller 2 GBA Patcher (it was mentioned on the PocketHeaven link).
I have to have that program! so my search started and ended painful with this result. For some weird reason I couldn't get, until now, to the same page but this time with an attachment.

I downloaded... still hasn't test it yet, but I will try to get the SNES Advance work at my Slot-1 with my EZFlash5 - 3in1. They said it works even for the GBA player, yet I do not have a Slot-2 GBA sized to put it on my GBA SP with the link port; I am planning to get a EZFlash4 hoping to work with this.

Has anyone got this to work (SNES to GBA link)?

PS: I will try to get everything to solder one then add my mods, just for fun.
 

DanTheManMS

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This has been a small project of mine on-and-off for the past year, as it interested me greatly. The problem I face is that NONE of the GBA linker cables I find have the right pins. Apparently, even though there are 6 pins on the link cable plug, only 4 wires are actually needed for 2-player or 4-player gameplay, the other two being optional, and all the cables I find only have 4 wires inside. The SNES controller needs those 2 missing ones, one of which is power and the other is a serial signal of some sort. Even the official Nintendo linker cable doesn't have all 6.

Heck, I even bought a GBA-to-Gamecube adapter, thinking that surely there must be some circuitry in there that requires power and is thus guaranteed to have all the wires I need, but no.

Hopefully you'll have better luck than me. One quick tip: the cheap purple and clear linker cables that DealExtreme sells are the wrong kind.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!