btw to install the skin on 3ds do u just put the model and ui in the folders?for the edge.mbn?Sure
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I need permission from smb123w64gb though since he made the ganondorf
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does anyone know how I can get in touch with him?
yahbtw to install the skin on 3ds do u just put the model and ui in the folders?
thxyah
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here it is NO MODEL INCLUDED BECAUSE THAT WOULD BE STEALING HIS ART:http://gamebanana.com/gamefiles/5395
btw where do u put the edge.bin file?yah
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here it is NO MODEL INCLUDED BECAUSE THAT WOULD BE STEALING HIS ART:http://gamebanana.com/gamefiles/5395
the same folder as the modelthx
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btw where do u put the edge.bin file?
I have a question how do i use the non rig one because I want to add ditto but I want him to be still since well hes dittoModel import findings. Basically, the answer was Noesis.
Step 1: Export your character model to a DAE file using Ohana3DS
Step 2: Open your DAE in Noesis. Export as an FBX and flip UV's
Step 3: Import into 3DS Max. Apply your material to assign textures.
Step 4: Make sure your objects are named right. When exported with Ohana, Mario is glitched for example. All of his mesh groups have the name of the previous one. This caused me some difficulty; for example, if your body mesh is set to blink, your body mesh might disappear randomly from time to time when your character is blinking. Rename the appropriate meshes to their exact names.
Step 5: Import your model. Attach the imported Editable Mesh to an existing Editable mesh. Match material ID's by default. Re-rig accordingly and assign the correct texture to your imported mesh.
Step 6: Make sure your textures are mapped how you want them
Step 7: Rotate your model's bone structure 90 degrees backwards so it's lying on its back. Your mesh should follow if it is rigged correctly.
Step 8: Run CvsExport from within 3DS Max. Make sure you have a Skin modifier selected. If it tells you it cannot write to dope.csv, restart 3DS Max.
Step 9: Throw your dope.csv and normal.bch with custom injected textures into the same directory.
Step 10: mbnMaker20XX_Bone.py dope.csv -------> Write that in the command prompt
Step 11: Test your normal.mbn
Would have recorded a video but it's late and I'm getting tired. Using these steps, I've been able to get a rigged model working in game 50% of the time without something finnicky happening. I'll try to post a screenshot unless you guys beat me to it.
Helpful tips
- In 3DS Max, make sure your units are setup so that 1 unit = 1 cm. That way, you won't need to scale your model
- I'm not sure how to hide / delete existing geometry. This needs testing, since I've deleted some geometry entirely and gotten crashes. I've also gotten weird results when scaling geometry to be smaller.
- If your model has 32 mesh groups on the left hand side for example, your final model must have 32 mesh groups named the exact same way.
- Regarding naming, Ohana 3DS (for me at least) screwed up and exported Mario's mesh groups with the wrong names. Example: If Mario blinked, he'd disappear for a split second. Use your head, rename some stuff, don't rig Mario for a first attempt or something.
Noesis direct download link
so I did this and it crashed stillModel import findings. Basically, the answer was Noesis.
Step 1: Export your character model to a DAE file using Ohana3DS
Step 2: Open your DAE in Noesis. Export as an FBX and flip UV's
Step 3: Import into 3DS Max. Apply your material to assign textures.
Step 4: Make sure your objects are named right. When exported with Ohana, Mario is glitched for example. All of his mesh groups have the name of the previous one. This caused me some difficulty; for example, if your body mesh is set to blink, your body mesh might disappear randomly from time to time when your character is blinking. Rename the appropriate meshes to their exact names.
Step 5: Import your model. Attach the imported Editable Mesh to an existing Editable mesh. Match material ID's by default. Re-rig accordingly and assign the correct texture to your imported mesh.
Step 6: Make sure your textures are mapped how you want them
Step 7: Rotate your model's bone structure 90 degrees backwards so it's lying on its back. Your mesh should follow if it is rigged correctly.
Step 8: Run CvsExport from within 3DS Max. Make sure you have a Skin modifier selected. If it tells you it cannot write to dope.csv, restart 3DS Max.
Step 9: Throw your dope.csv and normal.bch with custom injected textures into the same directory.
Step 10: mbnMaker20XX_Bone.py dope.csv -------> Write that in the command prompt
Step 11: Test your normal.mbn
Would have recorded a video but it's late and I'm getting tired. Using these steps, I've been able to get a rigged model working in game 50% of the time without something finnicky happening. I'll try to post a screenshot unless you guys beat me to it.
Helpful tips
- In 3DS Max, make sure your units are setup so that 1 unit = 1 cm. That way, you won't need to scale your model
- I'm not sure how to hide / delete existing geometry. This needs testing, since I've deleted some geometry entirely and gotten crashes. I've also gotten weird results when scaling geometry to be smaller.
- If your model has 32 mesh groups on the left hand side for example, your final model must have 32 mesh groups named the exact same way.
- Regarding naming, Ohana 3DS (for me at least) screwed up and exported Mario's mesh groups with the wrong names. Example: If Mario blinked, he'd disappear for a split second. Use your head, rename some stuff, don't rig Mario for a first attempt or something.
Noesis direct download link
how did you add textures to the bch?Just tried something with Falcon and it took nowhere near as long. Basically, don't use Mario until you know what you're doing.
It needs work but that's a quick import I did in 5 minutes basically just going through Noesis.
what will you be streaming on?Might gonna post another model import test but this time Livestream with perfect outputs of the stream.
Man. The Philippines have one of the most expensive and one of the slowest internet of the world. Curse you corruption.
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and possibly help me out if I'm doing wrong on rigging.
I'll be streaming @ 4PM Phil Time(4AM in East Coast USA).what will you be streaming on?
ah link me to your youtube I wont be up then but I'll rewatch the videoI'll be streaming @ 4PM Phil Time(4AM in East Coast USA).
cuz I'm 4 amI'll be streaming @ 4PM Phil Time(4AM in East Coast USA).
ah link me to your youtube I wont be up then but I'll rewatch the video
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cuz I'm 4 am
what hour you will stream? your country have one hour difference from my country, i will try to watchHaven't stream Smash 3DS Model Import yet. But I think I can stream it tomorrow evening(morning in USA).
Somewhere at 8PM or 10PM Philippine Time.what hour you will stream? your country have one hour difference from my country, i will try to watch