Oh really??? Lets put that to the test.Willing to test this on my wii. (I know how to get out of complete bricks). Will post results when I have it done.
Shhh. Let this dude figure it out on his own!!!Oh shit, here we go
Sheimi, if you read the first post again, you will find out that a "SEEPROM brick" is not fixable, bootmii will NOT be able to save you. Nothing will.
I'd say for the same reason there's other region locks, whatever that is (I'm guessing it's to prevent international competition within Nintendo)Why the korean Wii have this key so differents from the others Wii?
I don't see why you think it is an extra measure to prevent piracy. It has no affect on it, and it doesn't add any obstacles. There isn't anything to suggest it is AP.N certainly thought it would when they thought that their system was at least some what secure. We certainly know that it has no effect on piracy, but they did that extra measure to prevent piracy.
Really? Korean made games that can only run on these wii's that have the korean key that run on these IOS's that are specific to only korean wii's. Maybe I might be misinterpeting something from my memory. But really, why else would there be this key that is only on wii's sold in Korea with IOS's that are normally only on wii's sold in korea. What more could N have done to make the korean region so specific where every other wii does not have these specific things? Fuck, they even had SM 3.5K, and every other region did not have a sm 3.5, it was specific to korean region only. Why would they do something so out of the ordinary for this region but do follow normal suite with every other region? No other region has a special key in the seeprom. Why only the korean region?I don't see why you think it is an extra measure to prevent piracy. It has no affect on it, and it doesn't add any obstacles. There isn't anything to suggest it is AP.N certainly thought it would when they thought that their system was at least some what secure. We certainly know that it has no effect on piracy, but they did that extra measure to prevent piracy.
Possibly it must be what Tueidj said: "comply with government regulations". He is usually right when discussing this kind of stuff.Really? Korean made games that can only run on these wii's that have the korean key that run on these IOS's that are specific to only korean wii's. Maybe I might be misinterpeting something from my memory. But really, why else would there be this key that is only on wii's sold in Korea with IOS's that are normally only on wii's sold in korea. What more could N have done to make the korean region so specific where every other wii does not have these specific things? Fuck, they even had SM 3.5K, and every other region did not have a sm 3.5, it was specific to korean region only. Why would they do something so out of the ordinary for this region but do follow normal suite with every other region? No other region has a special key in the seeprom. Why only the korean region?I don't see why you think it is an extra measure to prevent piracy. It has no affect on it, and it doesn't add any obstacles. There isn't anything to suggest it is AP.N certainly thought it would when they thought that their system was at least some what secure. We certainly know that it has no effect on piracy, but they did that extra measure to prevent piracy.
Discuss.
What you say in the first part really rectifies the idea of anti-piracy measures. Of couse, all that you say is pure speculation and we can all speculate any idea about this, but honestly, nintendo built his console on thinking that it was secure. Maybe the crazy korean government required more for security measures that caused them to only release a wii conforming to that region a few years after it's initial launch, but that is entirely stupid to think that it took them multiple years just to work with the korean government when they already thought it was all secure.It was probably intended to prevent the export of cheap korean games to other countries At the time they probably did not anticipate that the key would be found and incorporated into cios. When the korean wii was released it was very easy to load out of region games on any wii via modchip or loader, so they probably wanted to prevent the export of these games possibly. It is the only thing that makes any sense since the korean wii has the common key and can load any game from any region, but all other wii's can not load korean games. Possibly these games have some korean propaganda incorporated into them that the korean government did not want the rest of the world to see, who knows. It clearly has nothing to do with the piracy of korean games to korean wii's. Since korea is very restrictive of what media enters the country, perhaps Nintendo passed it off as an effective way of preventing western games from entering the country and influencing the political beliefs in an unwanted way. Certainly Nintendo would have known it would not work, but it may have been enough to convince the korean government to allow the wii into the country for sale.