Good Morning/Evening,
I am interested in translating and am trying to translate a Japanese game called ぼくじょうものがたり-Colobockle Station (Also known as Harvest Moon: DS Cute). I have read numerous guides about DS ROM hacking and I believe I have the gist of what I need. I have been advised to use Cartographer and Atlas when it comes to script extracting.
However, Cartographer is a bit difficult for me to fully understand, and I was wondering if anyone could help me to code the command .txt in Cartographer it properly so I can get it functioning. I have already read the 'read me' guide, but it is a tad unhelpful in certain areas. I have attached what I have put so far in the command .txt; however, I have only edited a little. (I have only changed the #GAME NAME and #TABLES, everything else is the same.)
To save yourself some time, I'm going to give you things I already know to prevent redundant information.
Already Know:
-HexEditing (and how useless it is to translate).
-Tables (I already have a table set up and ready).
-The Translation (I speak fluent Japanese and English, so translation is obviously not a problem).
-Pointers (I know vaguely why they are needed in a ROM script).
-ROM extracting (I already have the whole ROM extracted).
Do Not Know/Need Help with:
-Figuring out how to get Cartographer properly functioning (obvious).
-Finding Pointer/Pointer Tables (I'm not too sure where to properly look).
-Finding Assembly Code (I was told this was going to be needed in order to figure out #SCRIPT START/STOP)
Please note that my knowledge on technical ROM Hacking terms is extremely limited.
Main Goal:
-To be able to translate the game script without having to worry about the limitations that the pointers make. For example, with a Hex Editor, you have to literally replace each word, there cannot be any more bytes or less.
I know translating is not simple, and I am willing to take time to learn the process. If there is anyone who was translated and/or Script extracted before, any help is GREATLY appreciated.
Thank you in advance.
I am interested in translating and am trying to translate a Japanese game called ぼくじょうものがたり-Colobockle Station (Also known as Harvest Moon: DS Cute). I have read numerous guides about DS ROM hacking and I believe I have the gist of what I need. I have been advised to use Cartographer and Atlas when it comes to script extracting.
However, Cartographer is a bit difficult for me to fully understand, and I was wondering if anyone could help me to code the command .txt in Cartographer it properly so I can get it functioning. I have already read the 'read me' guide, but it is a tad unhelpful in certain areas. I have attached what I have put so far in the command .txt; however, I have only edited a little. (I have only changed the #GAME NAME and #TABLES, everything else is the same.)
To save yourself some time, I'm going to give you things I already know to prevent redundant information.
Already Know:
-HexEditing (and how useless it is to translate).
-Tables (I already have a table set up and ready).
-The Translation (I speak fluent Japanese and English, so translation is obviously not a problem).
-Pointers (I know vaguely why they are needed in a ROM script).
-ROM extracting (I already have the whole ROM extracted).
Do Not Know/Need Help with:
-Figuring out how to get Cartographer properly functioning (obvious).
-Finding Pointer/Pointer Tables (I'm not too sure where to properly look).
-Finding Assembly Code (I was told this was going to be needed in order to figure out #SCRIPT START/STOP)
Please note that my knowledge on technical ROM Hacking terms is extremely limited.
Main Goal:
-To be able to translate the game script without having to worry about the limitations that the pointers make. For example, with a Hex Editor, you have to literally replace each word, there cannot be any more bytes or less.
I know translating is not simple, and I am willing to take time to learn the process. If there is anyone who was translated and/or Script extracted before, any help is GREATLY appreciated.
Thank you in advance.