neoxephon said:By the way, the game works perfect on Acekard using AKAIO 1.8.5a, it's what I used to do my test run.
Dana Crysalis said:1. - patch the original ROM via the hexedit code(google it)
2. - apply the translation patch
Mr.Positive said:neoxephon said:By the way, the game works perfect on Acekard using AKAIO 1.8.5a, it's what I used to do my test run.
The regular 2.0, or the fixed version?
neoxephon said:Mr.Positive said:neoxephon said:By the way, the game works perfect on Acekard using AKAIO 1.8.5a, it's what I used to do my test run.
The regular 2.0, or the fixed version?
Just the regular v2.0
TheShadowRunner said:neo, could you explain what you did to the "alternative"?
Did you patch against AP + corrected the header on this one?
Because there are +35000 difference between the two! (different bytes)
Maybe you should consider changing this, if I wasn't curious I would have missed the release.QUOTE said:In-progress by the Crimson Nocturnal translation team.
TheShadowRunner said:Neo, i'm refering to the difference between the patched rom and the alternative patched rom.
Internaly, more than 35000 bytes are different. (size is the same of course)
My header fix only changes 8 bytes or so...
Hence my surprise to see +35000 difference between regular and alternative.