I'm too lazy to try for myself so I'll ask here: how did catsfc work with Dragon Quest? Did you try it with other games?I've never heard of catsfc, i'll google it and see if i can find more info on it.
Is the ps vita version of retroarch still being worked on?
It didn't help. It still had plenty of issuesI'm too lazy to try for myself so I'll ask here: how did catsfc work with Dragon Quest? Did you try it with other games?
I have both a Vita and a N3DS but I like emulating everything on the former.
Which SNES cores for Retroarch have you used?It didn't help. It still had plenty of issues
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I tried all the cores. All had issues with DQ. But ran other games flawlessly.Which SNES cores for Retroarch have you used?
I'm using my Vita as my main retro emulator and so far most SNES games I've tried ran flawlessly or at 56fps at worst which is still super good with Snes9X 2005.
There's also using a New 3DS or N2DS but I guess you don't have one if you didn't mention it as an option.
Honestly SNES emulation alone is one of my main issues switching back and forth between both portables, I can't settle with one.
To bypass this problem, isos must be on ux0/data.Not sure if this was answered, but does the disc read issue occur when playing isos that are located on uma0? The issue in question is the one that happens when you put the Vita on standby and try to continue playing the game. It will fail to read the iso/disc, which forces you to restart. Does this still happen?
Yes, I was aware of that. I suppose that means that the uma0 option is a no-go. Thanks.To bypass this problem, isos must be on ux0/data.
With latest Retroarch, I'm playing PCengine CD or PSX on SD2Vita from imc0 with no problems. Maybe they fixed it or mount point is important.Yes, I was aware of that. I suppose that means that the uma0 option is a no-go. Thanks.
Not sure if this was answered, but does the disc read issue occur when playing isos that are located on uma0? The issue in question is the one that happens when you put the Vita on standby and try to continue playing the game. It will fail to read the iso/disc, which forces you to restart. Does this still happen?
Was the issue with CD audio fixed for PC Engine CD? (it sounds scratchy, like white noise). I tried Dec-31 build and it was still on. That bug has been present in the core for years, ever since 1.0.0 if i remember correctly.With latest Retroarch, I'm playing PCengine CD or PSX on SD2Vita from imc0 with no problems. Maybe they fixed it or mount point is important
Is that build you linked the one you're talking about? Playing a SFIII at playable speeds would be kinda cool (and supergrafx too)I have this one saved since I'm compiling my own retroarch with supergrafx core and a seperate fba2018 core, with cps3 fix to be playable with frameskip (for 0.2.97.43 romset) since current fba is now using 0.2.97.44 romset.
Last year I finnished two PC Engine games: Castlevania Rondo of blood and Ginga Fukei Densetsu Sapphire. Never got an error on the audio. You sure got the bios or a good iso?Was the issue with CD audio fixed for PC Engine CD? (it sounds scratchy, like white noise). I tried Dec-31 build and it was still on. That bug has been present in the core for years, ever since 1.0.0 if i remember correctly.
Bios matches the checksum. Keep in mind i am talking about the CD audio tracks, not normal chip music or fx. For example, you can test this behaviour on Ninja Kaze Kiri, or Mega Man.Last year I finnished two PC Engine games: Castlevania Rondo of blood and Ginga Fukei Densetsu Sapphire. Never got an error on the audio. You sure got the bios or a good iso?
Is that build you linked the one you're talking about? Playing a SFIII at playable speeds would be kinda cool (and supergrafx too)
I noticed that under "Currently Available cores" in the first page, one of the cores is Neko Project II Kai. I want to give this core a try but I have no idea how to access it as it isn't an option in the Load Core menu. I am running the 1/21 nightly.