After deleting the RetroArch config and starting from scratch its working.
Edit:
The option "savestate_thumbnail_enable = "true" was the cause for the crash. After disabling it Savestates are working again for me.
Is PRBoom not working at all? Cant run ANY Wads
OK, got it to work........but seriously wish I could run it like GZDoom. Needs better Controls. As it is now, I cant Map them the way I want.Do you have prboom.wad in the same folder as your other wads?
OK, got it to work........but seriously wish I could run it like GZDoom. Needs better Controls. As it is now, I cant Map them the way I want.
I am just wanting the Controls to be like a actual FPS. Use both Joysticks, and not use Multiple Inputs for a Button. Basically like GZDoom allows. Hoping there will be a Port soon
1Joy-Up/Down: Move Forward/Back
1Joy-Left/Right: Move Left/Right
2Joy-Up/Down: Look Up/Down
2Joy-Left/Right: Turn Left/Right
Dpad Left/Right: can be for Selecting Weapons
Triangle: Open Doors/Activate Switches
L/R : Aim / Fire
[]: Reload
X: Jump
Tell me more about the Supergrafx, please. I remember seeing it for grey import back in the day (we didn't even get a PC Engine in Europe). Wiki says it only added 6 games to the PC Engine library that were enchanced (And I thought the PS4 Pro was a kick in the proverbials lol. Guess this practise is older than I thought!).
Do I have to look left or right?Anyone else notice how there are a few Cores missing?
View attachment 100565
Yes, only 5 exclusive games and one or two semi that were also PC Engine compatible.
The best 1941 and Ghouls n Ghosts conversions ever, two great original games Aldynes and Grandzört and a crappy Afterburner clone.
Also Darius Plus or Darius Alpha , something like that which plays on both PCE and SGX but has better gfx (no flicker) on the SGX.
We need these games in Medfaden now!
Current Build has less. Previous has more Cores. Including MAMEDo I have to look left or right?
Cuz that 2048 got really packed xD.
Maybe the others vpks are on it?