RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

Discussion in 'PS Vita - Hacking & Homebrew' started by SeongGino, Aug 5, 2016.

  1. temper999

    temper999 GBAtemp Regular

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    After deleting the RetroArch config and starting from scratch its working.

    Edit:
    The option "savestate_thumbnail_enable = "true" was the cause for the crash. After disabling it Savestates are working again for me.
     
    Last edited by temper999, Sep 12, 2017


  2. Kerbangman

    Kerbangman GBAtemp Fan

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    Ah yep, It's always best to backup saves and systems folder and start from scratch.
    Good to hear it's working.
     
  3. Smoker1

    Smoker1 GBAtemp Maniac

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    Latest Builds correct the Issue apparently.
    Was using: 2017-09-08 Build. Now using a Build I got last Night.
     
  4. Smoker1

    Smoker1 GBAtemp Maniac

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    Is PRBoom not working at all? Cant run ANY Wads
     
  5. mindglitch

    mindglitch Advanced Member

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    Do you have prboom.wad in the same folder as your other wads?
     
  6. froggerfrosch

    froggerfrosch Newbie

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    Hey I have installed Adrenalin and use there emulators, so all roms are in the pspemu folder the emus there can´t go out from pspemu folder,Retroarch don´t see(list) the pspemu folder thats not good !It list uma0 that was good, but i want use on booth orgmemcard and vita2sd adrenalin with emus so on booth cards there are the roms inside pspemu folder .Is there a way that retroarch team can manage to see pspemu folder?
    Thanks for answer
     
  7. Smoker1

    Smoker1 GBAtemp Maniac

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    OK, got it to work........but seriously wish I could run it like GZDoom. Needs better Controls. As it is now, I cant Map them the way I want. :(
     
  8. mindglitch

    mindglitch Advanced Member

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    try this. open retroarch quick menu, go down to controls:

    strafe - B (cross)

    run - L

    show/hide map - select

    settings - start

    d pad up - up

    d pad down - down

    d pad left - B (cross)

    d pad right - B (cross)

    use - Y (square)

    fire - R

    strafe left - d pad left

    strafe right - d pad right

    previous weapon - A (triangle)

    next weapon - X (circle)

    -i know you are thinking "but you have B listed multiple times?" that is fine. strafing/moving left and right is already supported by default to the analog sticks. there is no need to assign those to any button. so setting those three options to B button (cross) will not affect game play and keeps them out of the way while keeping the rest of your fingers on the more important buttons.

    i have completed doom 1 and 2 on ultraviolence with this set up. hopefully this works for you.
     
    Smoker1 likes this.
  9. Smoker1

    Smoker1 GBAtemp Maniac

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    I am just wanting the Controls to be like a actual FPS. Use both Joysticks, and not use Multiple Inputs for a Button. Basically like GZDoom allows. Hoping there will be a Port soon
    1Joy-Up/Down: Move Forward/Back
    1Joy-Left/Right: Move Left/Right
    2Joy-Up/Down: Look Up/Down
    2Joy-Left/Right: Turn Left/Right
    Dpad Left/Right: can be for Selecting Weapons
    Triangle: Open Doors/Activate Switches
    L/R : Aim / Fire
    []: Reload
    X: Jump
     
  10. mindglitch

    mindglitch Advanced Member

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    Right on. I would also love a gzdoom port on the vita. Unfortunately this is just regular ol doom. No jumping or reloading required. Lol.
     
  11. Lord M

    Lord M GBAtemp Advanced Fan

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    Somebody did know why VBA Next libretro page report cheats as working but none of cheats work in RA VBA core?
     
  12. RRWcomicsboy

    RRWcomicsboy Member

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    Does anyone know if the recently released J2ME core was put into a nightly build for Vita Retroarch yet?
     
  13. davidgilmour

    davidgilmour Member

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    It would be awesome to have Supergrafx support with Mednafen. A few amazing arcade games were mad for rhis machine.
     
  14. GIZMOSNAX

    GIZMOSNAX Member

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    Tell me more about the Supergrafx, please. I remember seeing it for grey import back in the day (we didn't even get a PC Engine in Europe). Wiki says it only added 6 games to the PC Engine library that were enchanced (And I thought the PS4 Pro was a kick in the proverbials lol. Guess this practise is older than I thought!).
     
  15. davidgilmour

    davidgilmour Member

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    Yes, only 5 exclusive games and one or two semi that were also PC Engine compatible.
    The best 1941 and Ghouls n Ghosts conversions ever, two great original games Aldynes and Grandzört and a crappy Afterburner clone.
    Also Darius Plus or Darius Alpha , something like that which plays on both PCE and SGX but has better gfx (no flicker) on the SGX.
    We need these games in Medfaden now!
     
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  16. Smoker1

    Smoker1 GBAtemp Maniac

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    Anyone else notice how there are a few Cores missing?
    RetroArch Vita Cores Missing.jpg
     
  17. Zukov

    Zukov Dinosaur

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    Do I have to look left or right?
    Cuz that 2048 got really packed xD.
    Maybe the others vpks are on it?
     
  18. Kerbangman

    Kerbangman GBAtemp Fan

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    I've barked a few times about SGX but it's never happened.
     
  19. Smoker1

    Smoker1 GBAtemp Maniac

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    Current Build has less. Previous has more Cores. Including MAME
     
  20. GIZMOSNAX

    GIZMOSNAX Member

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    Cool stuff about the SuperGrafx! The definive version of Ghouls 'n' Ghosts then? I should try this out and thanks for the replies.
     
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