Use a video filter it fixed the issue for meIs there a way to remove stupid laggy strip on top of screen on gpsp? Using latest nightly.
Use a video filter it fixed the issue for meIs there a way to remove stupid laggy strip on top of screen on gpsp? Using latest nightly.
Or don't waste FPS and set a custom viewport position with a -1 or -2 position on the Y axis.Use a video filter it fixed the issue for me
I wish. I see all kinds of settings about it but I've never gotten any to work.Anyones know how to config per-core?
Indeed, i am one of the few who had the VB back in the day (still do) and I would love to replay the games I had in a 3D system that doesn't put your brain into a blender and your eyes into acid. xD
What are the proper video settings for Super NES and Neo-Geo games? I keep adjusting them and they never look quite right, even when I specify 1:1 or the exact resolutions of the two systems. It's never pixel perfect, and some pixels even "droop" slightly from where they're supposed to be. Any suggestions?
Yes!Does this allow you to play Super Mario RPG on the N3DS?
Never. Saturn emulation is on a whole new level.Sega Saturn when?
Any word yet on semi-transparent layers in PocketSNES/Snes9x 2002? The 1.3.3 version ran SA-1 games flawless except for that (which
I still use My DSiXL for GB/GBC emulation as it is superior to any GB/GBC emulator for the 3DS..Gambatte is running really well on latest nightly, but the sound issues are still present. Can't imagine what's causing them, as they only occur on this core, and not in all games - Mario Tennis is the one where it makes my ears bleed lol
All other cores I've tested are pretty much flawless, the ones that run well on O3DS that is.
Are you using DSP?Gambatte is running really well on latest nightly, but the sound issues are still present. Can't imagine what's causing them, as they only occur on this core, and not in all games - Mario Tennis is the one where it makes my ears bleed lol
All other cores I've tested are pretty much flawless, the ones that run well on O3DS that is.
I have tried both. They're identical. It's a core specific issue it seems, so the backend won't matter that much.Are you using DSP?
I'm using VC injections. Not ideal, and some games are downright unplayable with the B and A setup.I still use My DSiXL for GB/GBC emulation as it is superior to any GB/GBC emulator for the 3DS..
I never disabled that, you mean it doesn't work currently ? ( it only works on o3DS btw )@aliaspider
At some point in an older nightly, there was a way to draw at 800x240, and have the parallax barrier remain closed. This resulted in double brightness, and double horizontal resolution, at the cost of a slight bloom effect.
Can you re-enable that? I love being able to maintain an accurate aspect ratio on games, yet have them remain sharp.