yes, but you need the boot.dol on you sd cardinstall/inject GameCube games without use Nintendon't forwarder
do you mean launch games with the forwarder from usb? no you can'tuse it with USB?
No, nintendont needs to be in your SD apps folder, the whole point is of all this is updating nintendont alone when needed and not having to repack everything againis possible install/inject GameCube games without use Nintendon't forwarder (the game directly)? and use it with USB?
You are telling me to do the basic dos for the quick fix, I did that already, I'm telling you the latest version doesn't work for some reason!
I will test that later when I get home (Re downloading the latest version)
How do you explain converting the games with all scripts and not working? But then I change the nintendont dol and magically works? Huh?
Then it's an intermittent issue that doesn't effect everyone. All I can tell you is I spent 12+ hours trying to get it to work on 5.466 with zero luck and the instant I rolled back to 5.464 it worked perfectly.I can boot my injects just fine though.
HI FIX how do i update this script With your recent releases? controler fixes i meanI can boot my injects just fine though.
Could it be related to USB vs NAND installation?I can boot my injects just fine though.
I can boot my injects just fine though.
Could it be related to USB vs NAND instalation?
Not yet... I thought you'd be all over it? probably be easier to wait for the script to be updatedMakes sense
RE4 Wii was one of the first titles released for the console, I remember that clearly, so it using early Wii SDK could probably have something to do with it.
Has someone checked if the latest changes posted by FIX94 helps with titles which require Wiimote input before detecting the CCP?
RE4 is one of those, and you can tell which games do this as well in the Compatibility list.
@ploggy have you tried our beloved RE4 Wii with this new change?
Try moving to nand and testMy injects are installed to USB, just thought I'd mention if it does end up being related.
Okay, replaced boot.dol in apps/Nintendont with the latest version (5.466). Tested the inject again installed to USB, Wii logo appeared, then went black and only unplugging the system would turn it off (same issue I was having.) Moved the inject to NAND, same result, Wii logo, then black screen and frozen where I had to unplug. So it seems NAND/USB doesn't matter. Gotta be something with the latest Nintendont that's causing this for some people.Try moving to nand and test
I would if I wasn't at workNot yet... I thought you'd be all over it? probably be easier to wait for the script to be updated
I'm glad you resolved the issue the same way I did since nobody else seems to have the same problem IThen it's an intermittent issue that doesn't effect everyone. All I can tell you is I spent 12+ hours trying to get it to work on 5.466 with zero luck and the instant I rolled back to 5.464 it worked perfectly.
Tagging @Vibrant-Blue and @turbotronic as they seem to have had similar issues. Could you all try rolling the boot.dol in apps/Nintendont back to 5.464 and see if this solves your problems?
just think of something you do that is diferent?I'm glad you resolved the issue the same way I did since nobody else seems to have the same problem I
guess at least we fixed for us lol
Hey that too, I installed to NAND just in case, and I've been using different scripts, the scripts are definitely not the problem since I tested same game with different versions and they all fail with the latest nintendont but they work fine with 5.464