So since I've now read multiple times that especially during saving and loading from memory card it slows down I wonder if the nintendont main thread just had too little priority over the di2sd thread, so I wonder if this build helps speed.
https://mega.nz/#!8sw3UbgR!vxH2kVXC3dpC_tv2nt5l6vCGEtYxuMQg-1CYw5bzsWo
That is a Nintendont build, not a forwarderIs that a Nintendont build or a main.dol for the injector?
Okay, will start testing builds later.. cant right now.. need to make a WiiVC for a GC GameThat is a Nintendont build, not a forwarder
Thanks@hug0-a7x heres melee, dd u can try to make urself, its pretty easy lol (not trying to be rude, just stressed about stuff rn)View attachment 99397
https://gbatemp.net/threads/banners-icon-templates-for-wii-vc.483080/someone can send a link to download tga or png files ? (topic)
Only with Nintendont, not with retail Wii games. I know this is functionality present in fwpatcher released by leseratte but everytime I tried to use that patch, the GamePad controls would be disabled and only Wii Remotes could connect.does the current version of the script allow the use of real wii remotes along with the emulated cc?
Only with Nintendont, not with retail Wii games. I know this is functionality present in fwpatcher released by leseratte but everytime I tried to use that patch, the GamePad controls would be disabled and only Wii Remotes could connect.
Correct, just dump your game.iso or game.wbfs into SOURCE_FILES.The Wii Injection works normally right? Same easy process as before?
@KhaderWelaye Do you remember which version of Project M you got to work and did you have to do anything special to it? I tried making a couple of Project M isos for 3.6 but they didn't work for some reason. Everything else I have tried has worked though. Thanks for the script and everything you've done