Hacking [Release] viimote - control your Vita using a Wiimote

xerpi

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Download: https://github.com/xerpi/viimote/releases

Enable the plugin:
  1. Add viimote.skprx to taiHEN's config (ux0:/tai/config.txt):
    Code:
    *KERNEL
    ux0:tai/viimote.skprx
  2. You need to refresh the config.txt by rebooting or through VitaShell.

First time using it (aka pairing):
  1. Go to Setting -> Devices -> Bluetooth Devices
  2. Press 1+2 (SYNC won't work) on the Wiimote during 2 seconds
  3. The Wiimote will pair and connect automatically (don't press over it when it appears)

Using it after pairing it:
  1. You simply need to press any button (instead of pressing 1+2) to connect it to the Vita.

Supported extensions:
  • Nunchuk
  • Classic Controller
  • Taiko TaTaCon Drum Controller

Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there...
 
Last edited by xerpi,

xerpi

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ok one question... how to recompile? or better how to modify...can you at least give me instructions please?

You have to install VITASDK to be able to compile Vita homebrews and plugins: https://vitasdk.org/
Once you have it installed, you'll have to modify this function: https://github.com/xerpi/viimote/blob/master/main.c#L399 as you want and then compile the plugin.

Could you possibly add support for the Wii Taiko Drum so that it could be used with the Vita Taiko games?

It looks like somebody has already done that: https://github.com/wolfarine/viimote/tree/wolfarine-patch-1
 

dude22072

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mariotaotao

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hi my friend, will you plz compile the newest version that support the taiko drum? I have tried the latest file on github and it doesn't work yet, appreciate it!
 

mariotaotao

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Download: https://github.com/xerpi/viimote/releases

Enable the plugin:
  1. Add viimote.skprx to taiHEN's config (ux0:/tai/config.txt):
    Code:
    *KERNEL
    ux0:tai/viimote.skprx
  2. You need to refresh the config.txt by rebooting or through VitaShell.

First time using it (aka pairing):
  1. Go to Setting -> Devices -> Bluetooth Devices
  2. Press 1+2 (SYNC won't work) on the Wiimote during 2 seconds
  3. The Wiimote will pair and connect automatically (don't press over it when it appears)

Using it after pairing it:
  1. You simply need to press any button (instead of pressing 1+2) to connect it to the Vita.

Supported extensions:
  • Nunchuk
  • Classic Controller
  • Taiko TaTaCon Drum Controller

Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there...

hi, my friend, i've tried to connect a classic controller on wiimote, but it seems doesnt mapping any buttons, is it possible to work? I wish we could use some other controller like classic controller or ds2 via a ps2 stick converter, that would be cooler, thanks
 

Shahaan

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Download: https://github.com/xerpi/viimote/releases

Enable the plugin:
  1. Add viimote.skprx to taiHEN's config (ux0:/tai/config.txt):
    Code:
    *KERNEL
    ux0:tai/viimote.skprx
  2. You need to refresh the config.txt by rebooting or through VitaShell.

First time using it (aka pairing):
  1. Go to Setting -> Devices -> Bluetooth Devices
  2. Press 1+2 (SYNC won't work) on the Wiimote during 2 seconds
  3. The Wiimote will pair and connect automatically (don't press over it when it appears)

Using it after pairing it:
  1. You simply need to press any button (instead of pressing 1+2) to connect it to the Vita.

Supported extensions:
  • Nunchuk
  • Classic Controller
  • Taiko TaTaCon Drum Controller

Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there...
This has support for the Wii motion plus controllers? My vita hangs on please wait when i try pairing
 

retrohead

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Any chance of an update to include switch controllers please @xerpi ? It nearly works after activating your plugin, probably just needs the controller configs updated.

Dead zone on the left stick seems a bit off too for me when holding up on classic controller, it never seems to get to max.
 
Last edited by retrohead,

xerpi

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Any chance of an update to include switch controllers please @xerpi ? It nearly works after activating your plugin, probably just needs the controller configs updated.

Dead zone on the left stick seems a bit off too for me when holding up on classic controller, it never seems to get to max.

It would be really cool if somebody added support, the project is open source so contributions are always welcomed.
 

Morricorne

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Tried this today with my stock Nintendo Wii RVL-001 Wii. Vita cant See flashing Wiimote. I installed plugin correctly with autoplugin
 

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