Homebrew [Release] OpenSyobon3DS - Open Syobon Action (a.k.a CAT Mario) for 3DS

nop90

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This is the comparison with GPU_NEAREST and GPU_LINEAR scaling, looks smoother:
Thanks, found it:

Code:
sf2d_texture_set_params(yourTexturePointerHere, GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR));

I'll add it.
 

nop90

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I can't understand why the game is called "Syobon" but the japanese name is written "Syohon" (Shohon actually but it's the same) :unsure:

When thing happens on internet, no one can change them anymore. :D

Anyway, I know only a little of Japanese, but when a kanji with a sound starting with h is preceded by another kanji, it's starting sound changes in b :teach:. But don't know if this is the case.:rofl2:

Good job on the port!
I want to report a bug,in the level 4 in the beginning, when u turn on the switch ,the second "line of firewalls" doesn't make small,I don't know if I explain myself.
Thank you and keep up the good work !

Probably a bug in the source i used. I didn't changed the game core. There is a version for windows with some bugfixes, i'll try to use it's core.

Found some sort of audio issue...
Moving the circle pad in a continuous circle on the main menu causes the sound to go all static sounding. :/

I have a quick fix: don't do it :ha:

Seriously, there are 8 channels. I use one for background music adn I cicle the other for sound effects, if you move too fast the pad the channels get used before the previous sound finished playing.

I'll try to use a shorter sound that will reduce the ugly effect.

In the game the problem happens only in a secret room of stage 2 with a lot of coins. I think that human kind will survive to this isuue.
 
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nop90

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Good job on the port!
I want to report a bug,in the level 4 in the beginning, when u turn on the switch ,the second "line of firewalls" doesn't make small,I don't know if I explain myself.
Thank you and keep up the good work !

I checked a youtube walkthrough and doesn't seems the second line of firewall has to become smaller.

Anyway I updated the stages code from v 1.0.1. It's on my github with the scale parameter set to Linear and the menu sound changed.

Now I'm preparing the CIA version and when done I'll release v1.0.1
 
Last edited by nop90,

nop90

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Here is a simple banner for the cia version.If someone has better graphic skill and want to contribute, any help is welcome.

banner.png


Now I have to convert the wav file (lost the tool when my hd crashed, but I think I'll find it again online).
 

hobbledehoy899

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Here is a simple banner for the cia version.If someone has better graphic skill and want to contribute, any help is welcome.
If you can send me the scaled cat sprite as a transparent .png file and the background/logo image behind it with out the cat I could help.
 

MasterLel

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Anyway, I know only a little of Japanese, but when a kanji with a sound starting with h is preceded by another kanji, it's starting sound changes in b :teach:. But don't know if this is the case.:rofl2:

K is G, H is B, S is Z... It's called rendaku, but then you have to add a dakuten to the character. So ほ become ぼ, however the title has no dakuten.

--------------------- MERGED ---------------------------

the ぼ is there, look closely, lol... no need to make a big deal about it
sure it could be more clear but no need to say stuff like 'i can't understand'

I can't see it at all, well you right it's not a big deal, I should have said "I don't understand" which is more correct, but I'm French so my English is sometimes incorrect or sound weird.

Oh and by the way, thanks OP for the great port
 
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DesuIsSparta

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the ぼ is there, look closely, lol... no need to make a big deal about it
sure it could be more clear but no need to say stuff like 'i can't understand'

Also 'syohon' and 'shohon' are the same thing, or rather 'syobon' and 'shobon'. Different romanizations, still the same thing.
 
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Here, I created the banner and icons for a cia release.
256x128.png


48x48 icon:
icon.png

And here's the 24x24 icon:
icon.png

And here is the appdata.txt.
If you need a serial code, try this: "SA3D".
 

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DSoryu

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Great, this game is well known in LA as "Gato Bros" Thanks to a famous youtuber who played it and lost his shit haha.

BTW does it still has the Cheetahmen BG music? There was a version who replaced that with super mario original music (I prefer the cheetahmen ver. as it gives a more derp feel lol).
 

Khangaroo

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Great, this game is well known in LA as "Gato Bros" Thanks to a famous youtuber who played it and lost his shit haha.

BTW does it still has the Cheetahmen BG music? There was a version who replaced that with super mario original music (I prefer the cheetahmen ver. as it gives a more derp feel lol).
Yes, it has cheetahmen music.
 
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CrispyYoshi

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I love this port! I have a couple of suggestions though:

- Can you move the kill button to Select? I accidentally died from accidentally pressing X a couple of times while jumping.
- I noticed pressing Y immediately exits the level and forgets all checkpoints. Can you put a warning message before quitting?
- Would it be possible to allow Start to pause the game?

This is a fantastic port, and I'm glad you took the time to make this. Thank you!
 
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nop90

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I love this port! I have a couple of suggestions though:

- Can you move the kill button to Select? I accidentally died from accidentally pressing X a couple of times while jumping.
- I noticed pressing Y immediately exits the level and forgets all checkpoints. Can you put a warning message before quitting?
- Would it be possible to allow Start to pause the game?

This is a fantastic port, and I'm glad you took the time to make this. Thank you!

I'll add your request to th to do list.
 

CrispyYoshi

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I'll add your request to th to do list.
I also want to confirm what XRaTiX said about the firebars: In level 4, the firebar in this video at 2:45:

That firebar should be short, and not long: There's a hidden switch to the right of it that's supposed to make it long, but because it's long by default, the level is impossible to clear.
 

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