+This is a spoiler
[Code1234]
D3000000 08000000
10000048 0000FFFF
D2000000 00000000
*This is a note for Code1234\nAnd if you want to use another line, you can use \n to create a new line.
-Exits the spoiler, you only need to type -
Yes, but it's a feature I won't be adding due to C being a lot more flexible than the NDS codetypes. There's many ways to write a NTR code, and unless it's written in the exact format that the program likes, it won't be possible to convert by the program, since the NDS codetypes are so limited in terms of flexibilitywould it be possible to reverse the converted codes back to gateshark codes, lets say you found a old plugin source and want to port those codes to the newer lib?
Sorry, I don't understand what you're saying. The codes will be generated inside of cheats.c and the menu inside of create_menu.c. You can build using build.bat or by clicking build.Hi ,
where put the codes after doing this :
void Plugin Oras(void)
{
new_spoiler("Unlimited");
new_entry("Max/Inf HP v1.4", InfHP_note, InfHP);
new_entry("Money 999998", InfMoney_note, Infmoney);
exit_spoiler();
}
-----------------------------------------------------------------------------------------
I made his but but I'm not sure that his walk
code :
void Plugin Oras(void)
{
new_spoiler("Unlimited");
new_entry("Max/Inf HP v1.4", InfHP_note, InfHP);
new_entry("Money 999998", InfMoney_note, Infmoney);
exit_spoiler();
}
void InfHP(void)
{
if (READU32(offset + 0x81FB58C) < 0x08200000)
{
if (READU32(offset + 0x81FB92C) < 0x08200000)
{
offset = READU32(offset + 0x81FB58C);
WRITEU16(offset + 0x000000E, 0x000003E7);
WRITEU16(offset + 0x0000010, 0x000003E7);
offset = 0x00000000;
offset = READU32(offset + 0x81FB92C);
WRITEU16(offset + 0x000000E, 0x000003E7);
WRITEU16(offset + 0x0000010, 0x000003E7);
offset = 0;
data = 0;
}
}
}
void Infmoney(void)
{
WRITEU32(offset + 0x8C71DC0, 0x000F423E);
}
did i answer your question or are you still having an issue?thank you
Do you have a Gateway? If so, I can helpThanks for putting something like this out there. Do you have or know of a good guide out there for finding/creating gateshark cheats for games?
What I'm trying to do is create NTR plugins for VC Injections of some retro games. I'm having the damnedest time figuring out how to find/create the gateshark codes that I can then convert to an NTR plugin.
Thx
Hi darkFlare, I want to create a code with a loop but I do not know how to do it. Can you help me thanksDo you have a Gateway? If so, I can help
I know the code is C0000000 but I do not know how to write it in cheat.cHi darkFlare, I want to create a code with a loop but I do not know how to do it. Can you help me thanks
While is used when there's an indefinite amount of iterations. In this case, you should use a for loop.Hi darkFlare, I want to create a code with a loop but I do not know how to do it. Can you help me thanks
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I know the code is C0000000 but I do not know how to write it in cheat.c
Thank you
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Should I use "while" ? ^^
for (int i = 0; i < 10; i++)
{
WRITEU32(0x12345678 + (i * 4), 0xFFFFFFFF);
}
I've only used CTRPF a couple times, so I'm not sure how you would get access to that memregion. Try making a ram dump and viewing that area in a hex editor.[QUOTE = "DarkFlare69, poste: 7847579, membre: 357590"] While est utilisé quand il y a une quantité indéfinie d'itérations. Dans ce cas, vous devez utiliser une boucle for.
Code:pour (int i = 0; i <10; i ++) { WRITEU32 (0x12345678 + (i * 4), 0xFFFFFFFF); }
Ceci initialise un entier appelé "i" avec la valeur 0. La partie du milieu, i <10, lui dit de rester dans la boucle sauf si cette condition est fausse. La dernière partie, i ++, lui dit d'ajouter 1 à i après chaque itération. Donc, à peu près, il va parcourir ce code 10 fois avant de quitter. [/ QUOTE]
Ok, Thank you
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Oh yes, I forgot
You know how other hackers do to find these codes because personally I can not have access to these hexadecimals. Thank you
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THANK YOU
OK, THANK YOU ^^I've only used CTRPF a couple times, so I'm not sure how you would get access to that memregion. Try making a ram dump and viewing that area in a hex editor.