this is specifically with pokemon, and i've read and watched all the tutorials. no matter what i do, it'll just freeze after i resume gameplay when ntrviewer is loaded. https://qt.vidyagam.es/wmYWSEn.png
i can't figure it out, but it works for any other game
this is specifically with pokemon, and i've read and watched all the tutorials. no matter what i do, it'll just freeze after i resume gameplay when ntrviewer is loaded. https://qt.vidyagam.es/wmYWSEn.png
i can't figure it out, but it works for any other game
kitkat 1.5.3.0 has an unhandled exception that occurs when NTR is not active or has not launched correctly (it is launched and as such NTR Selector doesn't want to launch it again, but XY key combo does nothing). The exception says : "Could not connect to the computer because it expressly refused it"
This update was in the works for quite a bit compared to all the rest of my updates - ever.
There is now full support for custom themes, you guys may not know, but custom-colors was actually slightly implemented since v1.0, the reason its only working now as it wasn't referenced and/or being updated properly.
There's also a few general UI changes too along with a few bug fixes.
Also a custom Color Picker based on Photoshop's Color Picker.
If you notice any errors with colors ever, anywhere, let me know straight away. Since I had to refactore pretty much every single controls color draw's, I most likely accidentally skipped over one or two or forgot to make it update correctly.
kitkat 1.5.3.0 has an unhandled exception that occurs when NTR is not active or has not launched correctly (it is launched and as such NTR Selector doesn't want to launch it again, but XY key combo does nothing). The exception says : "Could not connect to the computer because it expressly refused it"
I only just noticed the rom building/extracting support. Really cool. My question is if there are other planned features? No particular request, just that with an AIO thing like this, it makes me wonder what more can be included.
I only just noticed the rom building/extracting support. Really cool. My question is if there are other planned features? No particular request, just that with an AIO thing like this, it makes me wonder what more can be included.
U only just noticed it because it only just came out 10 mins ago :3
And ill be adding more to tab 4 for various rom related stuff.
Other than that im kinda out of ideas.
I'm having some issues streaming with kitkat with my newly hacked 3DS. I can stream the home menu and I can get an image from the stream if I bring the home menu up. But the second I attempt to actually stream a game, the screen either goes black or turns into pure noise. (http://imgur.com/a/8H1cq). The quality shows above 90% when it is streaming for the most part, these images had it low because they were in the process of bringing up the home menu. What can I do to fix this?
Also, if I stream a game, say Animal Crossing: New Leaf, and close the game to return to the menu and try to launch the game again, I get stuck on the 3DS logo and have to hold the power button down to reset the entire system. Is there any way to solve this?
Sorry, I can't give you much more informations, like I said it happens every time I try to connect while NTR isn't in a state where it can connect (It did on 1.5.3 and it still on 1.6.0). I can give you the full error text I get, though I doubt it'd be useful :
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.
************** Texte de l'exception **************
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée 192.168.137.4:8000
à System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
à System.Net.Sockets.TcpClient.EndConnect(IAsyncResult asyncResult)
à System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
--- Fin de la trace de la pile d'exception interne ---
à System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
à System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
à System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
à ntrbase.NTR.connectToServer(Boolean Stream)
à kit_kat.MainForm.connect(String host, Int32 port, Boolean closeNTR)
à kit_kat.MainForm.ConnectButton_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à kit_kat.MaterialButton.OnMouseUp(MouseEventArgs e)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---> (Exception interne #0) System.Net.Sockets.SocketException (0x80004005): Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée 192.168.137.4:8000
à System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
à System.Net.Sockets.TcpClient.EndConnect(IAsyncResult asyncResult)
à System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)<---
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
kit-kat
Version de l'assembly : 1.6.0.0
Version Win32 : 1.6.0.0
CodeBase : file:///D:/Users/Alix/Downloads/kit-kat-1.6.0.0.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Version de l'assembly : 0.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
Could it have something to do with the fact that I'm using a hotspot from my laptop's built-in wifi chip (I get my internet conection from there too) ? Is there something else I could do to try adressing this error ?
That's a shame -- nothing ventured nothing gained, however. One more issue, Input Redirection works like a charm otherwise, but when I attempt to go online to play a game [Final Fantasy Explorers, to give more details], it seems that online services are shut off, even though I'm not using the streaming/capture card service. Is this a side-effect of NTRCFW?
I'm having some issues streaming with kitkat with my newly hacked 3DS. I can stream the home menu and I can get an image from the stream if I bring the home menu up. But the second I attempt to actually stream a game, the screen either goes black or turns into pure noise. (http://imgur.com/a/8H1cq). The quality shows above 90% when it is streaming for the most part, these images had it low because they were in the process of bringing up the home menu. What can I do to fix this?
Also, if I stream a game, say Animal Crossing: New Leaf, and close the game to return to the menu and try to launch the game again, I get stuck on the 3DS logo and have to hold the power button down to reset the entire system. Is there any way to solve this?
It should work fine, connect while on the home menu, and if it freezes when you go in-game then the game is probably starting a Local Play/NFC Connection which freezes NTR. To bypass this, click the red button next to Connect to send a patch. This "Might" fix it but I cant confirm.
Sorry, I can't give you much more informations, like I said it happens every time I try to connect while NTR isn't in a state where it can connect (It did on 1.5.3 and it still on 1.6.0). I can give you the full error text I get, though I doubt it'd be useful :
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.
************** Texte de l'exception **************
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée 192.168.137.4:8000
à System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
à System.Net.Sockets.TcpClient.EndConnect(IAsyncResult asyncResult)
à System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
--- Fin de la trace de la pile d'exception interne ---
à System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
à System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
à System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
à ntrbase.NTR.connectToServer(Boolean Stream)
à kit_kat.MainForm.connect(String host, Int32 port, Boolean closeNTR)
à kit_kat.MainForm.ConnectButton_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à kit_kat.MaterialButton.OnMouseUp(MouseEventArgs e)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---> (Exception interne #0) System.Net.Sockets.SocketException (0x80004005): Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée 192.168.137.4:8000
à System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
à System.Net.Sockets.TcpClient.EndConnect(IAsyncResult asyncResult)
à System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)<---
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
kit-kat
Version de l'assembly : 1.6.0.0
Version Win32 : 1.6.0.0
CodeBase : file:///D:/Users/Alix/Downloads/kit-kat-1.6.0.0.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Version de l'assembly : 0.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.6.1586.0 built by: NETFXREL2
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
Could it have something to do with the fact that I'm using a hotspot from my laptop's built-in wifi chip (I get my internet conection from there too) ? Is there something else I could do to try adressing this error ?
Its working fine though when you connect normally right? and could you try recording your 3DS and PC and show me while your trying to connect? Its doing some kind of socket error which is really odd.
Also, using your inbuilt wifi chip as a "Hotspot" isnt the same as a external USB wifi adapter as a hotspot, I dont recommend doing this at all it will just give more latency resulting in less FPS.
That's a shame -- nothing ventured nothing gained, however. One more issue, Input Redirection works like a charm otherwise, but when I attempt to go online to play a game [Final Fantasy Explorers, to give more details], it seems that online services are shut off, even though I'm not using the streaming/capture card service. Is this a side-effect of NTRCFW?
Your only option is to send the Memory patch before opening the game, this patch disables games from starting NFC/Internet e.t.c resulting in NTR not freezing.
But this stops you from playing online.
At the moment I dont know the address for NFC of any other game other than Pokemon Sun/Moon so I cant add a NFC patch thats like Sun/Moon.
So until the Address is found, you just have to stick with playing it offline.
Just to let you know, if you go into an online connection in-game BEFORE you click Connect on kit-kat it will actually stay connected while you play online, but once you go offline/the game disconnects, NTR will be frozen.
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Nintendo has officially announced that a successor to the beloved Switch console is on the horizon. As we eagerly anticipate what innovations this new device will...
While rumors had been floating about rampantly as to the future plans of Nintendo, the President of the company, Shuntaro Furukawa, made a brief statement confirming...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
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The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
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After rumour got out about an upcoming NES Edition release for the famed Nintendo World Championships, Nintendo has officially unveiled the new game, titled "Nintendo...
DOOM is well-known for being ported to basically every device with some kind of input, and that list now includes the old retro game console in Persona 5 Royal...
Usually when such a big title leaks the Temp will be the first to report about it (going off of historical reports here, Pokemon SV being the latest one I can recall seeing pop up here)
I only watch tv when i goto bed, it puts me to sleep, and I have a nas drive filled w my fav shows so i can watch them in order, commercial free. I usually watch Married w Children, or South Park
oh you mean the 3rd party apps on Kodi, yea i know what you mean, yea there are still a few cool ones, in fact watched the new planet of the apes movie other night w wifey thru one, was good pic surprisingly, not a cam
I got my Dad a firestick for Xmas and showed him those 3rd party sites on Kodi, he loves it, all he watches anymore. He said he has got 3 letters from AT&T already about pirating, but he says f them, let them shut my internet off (He wants out of his AT&T contract anyways)
I had to find and get him an old style flip phone even without text, cause thats what he wanted. No text, no internet, only phone calls. Old, old school.
@BigOnYa, Lol I bought a new USB card reader thing on AliExpress last month for I think like 87 cents. Free shipping from China... It arrived it works and honestly I don't understand how it was so cheap.