Homebrew [Release] Hourglass9 - Noob friendly & safe NAND dumper / restorer

DjoeN

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n3DS_XL here
Backup size with Decrypt9 -> 1.979.711.488 bytes (like Toshiba NAND)
Backup size with Hourglass9 -> 1.300.234.240 bytes (like Samsung NAND)
This is ok?

...
Yup, it is okay. Hourglass9 always uses the minimum size to allow for saving space.

Gonna quote this again, as i had the same and looked it up first before asking ;)
I bet others will have the same question, so it doesn't hurt to have it quoted again ;)
 

ShadowOne333

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What directory do I need to put the NAND backup in to restore it?
I have both a .bin and .sha backup that I got from the arm9loaderhax guide.

Edit:
Nevermind, just found out they should be in the root directory.
 
Last edited by ShadowOne333,

cravas

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Ok, sorry for the noob question but can I restore/downgrade with a SysNAND backup of 9.2.0-20E without A9LH and still retain A9LH?
After Plailect Guide?

Have a n3DSXL on A9LH 11.0.0-33E
Just to be sure that it can be done with any backup from the same console, :)


Bumping this, sorry...
 
Last edited by cravas,

d0k3

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Everyone, we've got a new HourGlass9 release. This is new:
  • Added game cartridge dumping features (for 3DS, NDS and DSi cartridges)
  • New, sleek standard font - thanks @Dark_Samus for the dicovery and initial testing
  • Revised work directory handling - SD://files9 is now the standard work directory
  • Support file slot0x05keyY.bin is no more required on A9LH v2
As always, have fun, andbe sure to report any bugs!
 

kafiltafish1

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(Sorry if this isn't the right place to post this...)

I was using the cartridge dumping feature with a DS cartridge for Dragon Quest IX, and ended up accidentally selecting "Dump Cart to CIA". I got the error message saying NTR/TWL carts can't be dumped to CIA, but after rebooting the console, the DS game will not boot. Instead, all that appears is a white screen. I can use the home or power buttons to get out of that, but I can't seem to launch the game. I confirmed that other carts do work, so I do not know if I somehow broke the cart. Apologies for the long post or if I'm missing something obvious.

EDIT: If I dump the cartridge to a .nds file and run it on an emulator on a computer, it appears to work just fine.
 
Last edited by kafiltafish1,

Arenot2be

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(Sorry if this isn't the right place to post this...)

I was using the cartridge dumping feature with a DS cartridge for Dragon Quest IX, and ended up accidentally selecting "Dump Cart to CIA". I got the error message saying NTR/TWL carts can't be dumped to CIA, but after rebooting the console, the DS game will not boot. Instead, all that appears is a white screen. I can use the home or power buttons to get out of that, but I can't seem to launch the game. I confirmed that other carts do work, so I do not know if I somehow broke the cart. Apologies for the long post or if I'm missing something obvious.

EDIT: If I dump the cartridge to a .nds file and run it on an emulator on a computer, it appears to work just fine.

Dragon Quest IX needs to be patched for some linker
 

honyo29

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i hope you'd give hg9 xorpad generating function, the only reason i'm still using d9. i feel safer using hg9 (avoiding sysnand tools isn't that hard, but you never know).
 
Last edited by honyo29,

d0k3

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For anyone who hasn't seen it yet, HG9 had a new release. This is new:
  • CARD2 save area is now wiped on cartridge dumps (only affects full dumps or CARD2 games)
  • Introduced color in more places in menu / console
  • POWER and HOME buttons are now functional
  • New choosable (at build time) font thanks to @Ennea
For concenience, a build including the new font is included in this release. To build with the new font yourself, use FONT=GB.

--------------------- MERGED ---------------------------

i hope you'd give hg9 xorpad generating function, the only reason i'm still using d9. i feel safer using hg9 (avoiding sysnand tools isn't that hard, but you never know).
Also, rather unlikely. XORpads are considered a legacy feature and no more as useful as there were a few momnths ago.
 

0scar64

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  • CARD2 save area is now wiped on cartridge dumps (only affects full dumps or CARD2 games)
Sorry if this is a noob question, but I assume this means the output file (cia etc) will have its saved area wiped and not the physical cartridge? Also is the physical cartridge altered at all?

Thanks for the awesome software :)
 
Last edited by 0scar64,

d0k3

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  • CARD2 save area is now wiped on cartridge dumps (only affects full dumps or CARD2 games)
Sorry if this is a noob question, but I assume this means the output file (cia etc) will have its saved area wiped and not the physical cartridge? Also is the physical cartridge altered at all?

Thanks for the awesome software :)
Of course the cartridge is untouched :). And CIAs don't even have that save area, CIAs store everything on SD.


Here's a new release. This one will fulfill some user wishes, this is new:
  • Code rebased on D9WIP code
  • SD installed content -> CIA converter taken over from D9WIP
  • GBA VC save dumper / injector taken over from D9WIP
  • NCCH padgen taken over from D9WIP
  • System info feature taken over from D9WIP
Have fun!
 

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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

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    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
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