I don't know then. it might be detecting the console's language. I changed mine to region hax, but I never actually tested it other than looking in system config tool to see if it worked. this was on sysNAND too.
Yeah, but i'm talking about about modifying everything.. like this:
<?xml version="1.0" encoding="utf-8"?>
<sys_prod type="complex" access="710">
<version type="unsignedInt" length="4" access="710">5</version>
<eeprom_version type="unsignedShort" length="2" access="710">1</eeprom_version>
<product_area type="unsignedInt" length="4" access="710">4</product_area>
<game_region type="unsignedInt" length="4" access="700">119</game_region>
<ntsc_pal type="string" length="5" access="700">PAL</ntsc_pal>
<5ghz_country_code type="string" length="4" access="710">EU</5ghz_country_code>
<5ghz_country_code_revision type="unsignedByte" length="1" access="710">24</5ghz_country_code_revision>
<code_id type="string" length="8" access="710">FEH</code_id>
<serial_id type="string" length="12" access="710">0000000000</serial_id>
<model_number type="string" length="16" access="710">WUP-101(03)</model_number>
</sys_prod>
What do i need to change there to change even the console region, not just the game region...
You should be higly careful with this, the Wii U is very fragile, and a minor slip in these numbers would result in the console no longer launching titles. If you wish to attempt stuff like this, do it in redNAND, but I higly reccomend against it.
If you still can't use out-of region games despite using the regular regionhax, just use Mocha patches when needed or haxchi, as messing with this poses far more danger.
Yes its called Spiik and it's been available for years.Will there ever be a way to make wii u region free like the wii or 3ds where you can change the locale data and make an erroring out of region game work?