I recently tried to simplify my Switch experience by moving to two file based emuMMCs. So far it’s been great except for one issue: almost 50 gbs of empty “system memory” wasting space on my SD card.
When I try using the official “transfer data to system memory” option in settings on any game larger than a few hundred MB’s, I get an “unable to access system memory” error. I assume this is because the system is trying to access areas of the “system memory” that are already in use to run the emuMMC?
Is there any tool or workaround I can use to better utilize the “system memory” space on one or both of my file based emuMMCs?
Setup details:
- 256gb Class 10 SD card formatted FAT32
- SysMMC: Clean OFW 3.0 (PegaScape)
- SD File emuMMC1: “Clean” OFW 10.2, AMS 14.4 (eShop, online games, etc.)
- SD File emuMMC2: Dirty CFW 10.2, AMS 14.4 (save editing, over clocking, homebrew, etc)
- Access to a Windows laptop if needed
When I try using the official “transfer data to system memory” option in settings on any game larger than a few hundred MB’s, I get an “unable to access system memory” error. I assume this is because the system is trying to access areas of the “system memory” that are already in use to run the emuMMC?
Is there any tool or workaround I can use to better utilize the “system memory” space on one or both of my file based emuMMCs?
Setup details:
- 256gb Class 10 SD card formatted FAT32
- SysMMC: Clean OFW 3.0 (PegaScape)
- SD File emuMMC1: “Clean” OFW 10.2, AMS 14.4 (eShop, online games, etc.)
- SD File emuMMC2: Dirty CFW 10.2, AMS 14.4 (save editing, over clocking, homebrew, etc)
- Access to a Windows laptop if needed