Rayman legends no longer Wii U exclusive and Wii u version delayed

JulietStMoon

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"Hey John, what's great about platformer games?"

"The platforming, Jack."

"Let's make levels where you don't do that."

"FANTASTIC!"
Have you even touched the demo, Guild?

Because the fact that you think that's what it boils down to shows an extreme ignorance for how the murphy levels play.
 

JulietStMoon

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If I had a Wii U I would.

But if I had a Wii U I'd also be classified as braindead.
I don't have a Wii U either. There's this magical thing called DEMO units. You see, places like GameStop and Walmart set them up so you can get an idea of the game before you buy it by, wait for it, ACTUALLY PLAYING IT!!
 

Guild McCommunist

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From watching it at E3 it came off as an entire ham-fisted way to remind you you're using some wacky hardware. Which is one of the things I hate most in gaming.

New and unique hardware should feel seamless. I shouldn't have it remind me I'm using it through rote and jarring levels.
 

JulietStMoon

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From watching it at E3 it came off as an entire ham-fisted way to remind you you're using some wacky hardware. Which is one of the things I hate most in gaming.

New and unique hardware should feel seamless. I shouldn't have it remind me I'm using it through rote and jarring levels.
"What I heard" "What I saw at E3"

I mean, I kind of understand what you're saying about feeling seamless, but as far as consoles are concerned, this really is new technology. it's going to take time for them to learn more creative ways to use them. If it means anything, just based on the demo, it looks like the Murphy Levels are a more interesting version of the same concept seen with the gamepad in NSMBU. Which is pretty impressive I think, considering how Ubisoft seems to have outdone Nintendo with its own hardware at launch.
 
D

Deleted_171835

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"What I heard" "What I saw at E3"

I mean, I kind of understand what you're saying about feeling seamless, but as far as consoles are concerned, this really is new technology. it's going to take time for them to learn more creative ways to use them. If it means anything, just based on the demo, it looks like the Murphy Levels are a more interesting version of the same concept seen with the gamepad in NSMBU. Which is pretty impressive I think, considering how Ubisoft seems to have outdone Nintendo with its own hardware at launch.
Eh, ZombiU is a much much better showcase for the Wii U's unique capabilities than the Murphy Levels are. And in terms of Nintendo trying to showcase the GamePad, they used Nintendo Land for that, not Mario.

While I wouldn't want to play through Murphy levels the entire game, they're a fun mix from the traditional platforming levels and don't feel shoehorned in at all. Kind of like the mosquito levels in Origins.
 

Guild McCommunist

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"What I heard" "What I saw at E3"

I mean, I kind of understand what you're saying about feeling seamless, but as far as consoles are concerned, this really is new technology. it's going to take time for them to learn more creative ways to use them. If it means anything, just based on the demo, it looks like the Murphy Levels are a more interesting version of the same concept seen with the gamepad in NSMBU. Which is pretty impressive I think, considering how Ubisoft seems to have outdone Nintendo with its own hardware at launch.

Well I mean if a tech is really that innovative it shouldn't feel so segregated. Like it should feel like a genuine part of the gameplay. People shouldn't develop games and then just force in the new tech because it's there. It's what made a lot of Wii games just obnoxious.

Like I just don't understand why, in a platformer, you'd want to play levels that AREN'T platforming. Like if they made a Rayman Jungle Run-esque minigame using the Wii U screen that'd be really cool. But I don't want to just insert platformers so other people can platform. It's just lame.
 

Gahars

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I can confirm that Murphy sucked ass.

I was playing the demo, and first tried the Black Betty portion. The Wii U controller took a little getting used to (it's pretty wide, and the plastic was kind of iffy), but it was still pretty awesome overall. The platforming I loved in Origins was pretty much intact with a nice little facelift.

Then I tried the Murphy section and the game just came to a screeching halt; I mean that damn near literally. It basically becomes a glorified escort mission, as you have to babysit an AI Rayman. Not fun in the slightest. Worse still, the tablet functionality had that launch line-up (lolololol amirite fellas?) awkwardness, where it felt less like a natural part of the gameplay and more like the developers were trying to justify all the features (Tickle the enemies! Tilt the controller! Smash your face in to make it stop!). Worst of all, it was just boring. I was begging for Murphy to leave me all alone already, praying that I could start platforming again in my platformer, but to no avail. Put simply, Murphy is the gameplay equivalent of Jar Jar Binks.

Maybe the demo just sucked, maybe the developers will improve upon him in the meantime, but I'm not optimistic. From what I've experienced, ff the 360 and PS3 versions excise him entirely, I think they'll be much better for it.
 
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JulietStMoon

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I can confirm that Murphy sucked ass.

I was playing the demo, and first tried the Black Betty portion. The Wii U controller took a little getting used to (it's pretty wide, and the plastic was kind of iffy), but it was still pretty awesome overall. The platforming I loved in Origins was pretty much intact with a nice little facelift.

Then I tried the Murphy section and the game just came to a screeching halt; I mean that damn near literally. It basically becomes a glorified escort mission, as you have to babysit an AI Rayman. Not fun in the slightest. Worse still, the tablet functionality had that launch line-up (lolololol amirite fellas?) awkwardness, where it felt less like a natural part of the gameplay and more like the developers were trying to justify all the features (Tickle the enemies! Tilt the controller! Smash your face in to make it stop!). Worst of all, it was just boring. I was begging for Murphy to leave me all alone already, praying that I could start platforming again in my platformer, but to no avail. Put simply, Murphy is the gameplay equivalent of Jar Jar Binks.

Maybe the demo just sucked, maybe the developers will improve upon him in the meantime, but I'm not optimistic. From what I've experienced, ff the 360 and PS3 versions excise him entirely, I think they'll be much better for it.
If I'm not mistaken, the AI "escort mission" bit is only in one player mode. In multiplayer mode, one person controls murphy on the gamepad, while the other player controls the character.
 

Gahars

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If I'm not mistaken, the AI "escort mission" bit is only in one player mode. In multiplayer mode, one person controls murphy on the gamepad, while the other player controls the character.

For someone who prefers to play singleplayer, that's hardly encouraging. Plus, whomever gets stuck with Murphy in multiplayer is really drawing the short end of the stick.
 

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