Well we don't know about the new service, but there were plenty of sales on the Eshop.
As mentioned above, I'm glad Nintendo does have sales! I was assuming they didn't actually have as many sales because I frequently see PSN sales every other week (as frequently as Steam if I may say so myself), but as infrequently as I see eShop sales, it's the same case with the Xbox Marketplace.
The Wii had two extra models.
Wii - No GC-BC
Wii - Mini
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And only usable between friends rather than everyone.
I think this is the case because it costs more money out of pocket without the support of their investors looking at the mobile market, so the mobile solution tackles this(using Nintendo's investor funds where it is seeked), and connections between strangers are also more variable in connection while already having to connect them together in the video game...Idk how to legitimize that...they're probably doing it down the line. Just that developing a new mobile solution has a start -> 'friends only b/c this is too new to have everyone in a game all chatting at once' makes enough sense for me.
On a separate note,
Compromises happen as companies are looking to make profits with low costs, while chances are frowned upon highly.
As far as my opinion goes for this, I don't use online multiplayer aspects of PSN and Live, but if we can look at Nintendo's approach, I feel like it can be interpreted as a retry at the online services system while lightly taking chances with everything with the Switch.
People in my opinion are more inclined to buy Online Services for the multiplayer aspects, because it enhances the gaming experience holistically for a good time with friends (and maybe make new friends), but in the way that it is being advertised now, the approach to put a price on these services hinges more on the side of a competition between the 'best' service to get more people on their subscription with incentives for the people such as improved servers for seamless functionality (as opposed to online services during the early PS3 days --- arguably not bad, but people have to admit that this was a problem so Sony took on Microsoft's approach), free games, seamless chats with friends/strangers, sharing streams and gameplay, lower rates for sales, and payment for extra niche functionality in the future (like Share Play on the PS4...I like to assume a lot of things). A gamer's dream in a way since they're paving innovation for the online services...lol...I can't say that with a straight face since PC peeps get all of the above for free (PC master race
) except the free games thing though...and that's how I see Nintendo's approach.
With Nintendo's approach to this particular area, their whole infrastructure in general needs a bump up or an upgrade of sorts. Someone at the company was probably pressed to find a solution to improve upon the online services that currently exist, but seeing as that costs money (and companies hate having to cough up funds...), they are pressed to do subscriptions for infrastructure improvements and this has to actually make them money so it has be a low enough cost that people buy into it. This seems to partially explain why there aren't going to be free games on the new service (if this rumor is assumed to be true) and free trials are going to be phased in (Steam has a something like this where games are playable for the weekend and it works out pretty okay with them, but obviously, not nearly as popular as Sony's and Microsoft's implementations) -> because it costs money out of pocket for the company. They also don't have to develop a audio infrastructure for online services quite yet since they're probably going to use the future subscriptions to pay for these additions (mic support, talk with strangers, free games) in the future before driving the prices up (you know...when they become reputable enough in the online service community and have regulars) and for now it seems that investors have maybe had an impact on higher ups at Nintendo to push for using actual funds on developing mic tech for the Switch for mobile (which also partially explains why this exists on mobile rather than it being on the handheld?) to drive up investor support seeing as they're listening to the investors. Maybe eventually they'd add new things to the online services community that we haven't seen before (highly unlikely...).
TLDR The whole block of test is most entirely opinion based...Nintendo's online is like Sony's entry into online services but with company costs in mind. Substantial enough for the moment, but as the customers flow in and money flow assured, bang, more features will probably rise like Sony and Microsoft now.
God do I wish they'd have a system like the others where we have 1 account for all of our games and being simple to download across multiple systems
The thread more or less was made because I was curious how close my opinion is to what is actually happening.