@KiiWii I do not want to put the tinfoil on . Also this has not much to do with my comment.
What I have tried to write was, that if they fear $onY (or "getting slamed like Geohot") they could just release anonymously, so that noone can ever be sued (since noone "really" knows where the code/hax originally come from).
In other words: Let's say I (Kai0) have found a way to play "up2date" games with my "old" PS4 FW and want to publish it, I can make it publish under another name "X01QW" (or "an0n" or whatever, or to mock someone use an "known" hackername e.g. "Geohot"), so that noone will know that I (Kai0) have written that code. In that case noone could sue me (Kai0). The moment a code gets published someone will share it (dl and upload it) and then another user will do the same etc. etc. The orign cannot be traced back. Whatever is/was once online will be online forever (even though some links will be deleted or lost or down or whatever).
What I have tried to write was, that if they fear $onY (or "getting slamed like Geohot") they could just release anonymously, so that noone can ever be sued (since noone "really" knows where the code/hax originally come from).
In other words: Let's say I (Kai0) have found a way to play "up2date" games with my "old" PS4 FW and want to publish it, I can make it publish under another name "X01QW" (or "an0n" or whatever, or to mock someone use an "known" hackername e.g. "Geohot"), so that noone will know that I (Kai0) have written that code. In that case noone could sue me (Kai0). The moment a code gets published someone will share it (dl and upload it) and then another user will do the same etc. etc. The orign cannot be traced back. Whatever is/was once online will be online forever (even though some links will be deleted or lost or down or whatever).