I haven't had it crash on me ever.. Well, I only teleported it once, and it was from the other side of Hyrule to the Temple of Time. I wonder if all the items on the map actually have a teleport option that is hidden. You know, how debug menus used to be hidden in games.
BTW, Thanks a bunch for looking into this for me. It will be nice not having to manually enter X / Y / Z .
BOTW - NTSC - US
Teleport to Map Pins [skoolzout1]
-This doesnt work, see updated version
Yes... its a long code because i have to manage 6 sets of coordinates at once.. and this was after optimising it as best as i could
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READ BEFORE USING
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To use:
First Select which pin you'd like to teleport to:
ZL+L = First Pin
ZL+L+DpadUp = Second Pin
ZL+L+DpadLeft = Third Pin
ZL+L+DpadRight = Fourth Pin
ZL+L+DpadDown = Fifth
** The Pins are NOT in order of colour**
The pins are ordered in RAM by the consecutive order of placing. Meaning that the first pin you place is Pin 1 regardless of what colour it is, the next pin placed is Pin 2 and so on.
Once youre holding down the pin you want to warp to, press R3 to warp to it.
if a pin is removed, all the pins below it in terms of placing order, get moved up.
EXAMPLE:
pretend the order you placed your pins was like this,
Purple
Red
Green
Blue
Yellow
purple = pin 1, red = pin 2, Green = Pin 3, Blue = Pin 4, and Yellow = Pin 5.
Now, if you teleported to the Green Pin and it dissapears from the map, everything moves up in order.
Purple
Red
Blue
Yellow
*Does Not Exist*
So now Pin 1 and 2 are still the same, still purple and red. but now Blue is pin 3 and yellow is pin 4.
EDIT: i Just learned that any stamp you place will also be added to the queue. so you may up accidentally warping to a pin by accident sometimes if you forget
if you try to teleport to Pin 5 or any other pin that isnt placed, you will warp off the map, but you can pause and fast travel back onto the map, or warp to another pin.
if you do not know the order of your pins, i recommend just replacing them in order of colour, or whatever you want to help you remember. or you could get clever and warp to whatever Pin1 is, learn what colour it is and replace it with the same colour, now press to warp to pin1 again, you will warp to another pin since the one you were on is no longer pin1, then learn the pins colour and replace it on the map, repeat this until youve gone around to all of your pins and when youre done, theyll be in the same order but youll know what the order is.
As a rule of thumb, if you only have 2 pins active, one will be ZL+L and the other will be ZL+L+DpadUp.
For however many pins you have out, you can guarantee that they'll occupy the first few Pins.
BASICALLY im saying that if you only have 2 or three pins, you can Rule out the Dpad Right combination and the Dpad Down combination as potential activators for your pins.
Ultimately, just try it out and practise with this before using it extensively. Try placing the pins in a random order, and calling out which pin youre going to try and warp to until you get the hang of it.
Also warping really far away can sometimes cause crashes but not always
Pointers used - for reference.
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[0x3FE640D0] + 0x2C = First Pins X Coord.
[439BF794] + 0x140 = Links X Coord
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