Sorry for the bother but what it changes the "Item Value" in for example the Weapons Tab? Is this for durability? (Im talking about the trainer of BotW)
Sorry for the bother but what it changes the "Item Value" in for example the Weapons Tab? Is this for durability? (Im talking about the trainer of BotW)
Hello Mr. PandaOnSmack. im really enjoying your trainer when i used 1.7.x yesterday but. you did a great update with 1.8.5 but i cant scroll the material list and the Food list cause the scroll bar is "gray" .
Hello Mr. PandaOnSmack. im really enjoying your trainer when i used 1.7.x yesterday but. you did a great update with 1.8.5 but i cant scroll the material list and the Food list cause the scroll bar is "gray" .
Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.
- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 45000000 for the value 01010000
- Unequip, and search for 00010000
- Should end up with one address which is that slot.
So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)
Red= Item Tab (no need to change) Green = Durability for weapons/Item amount for items/Dye color for outfits Yellow = 0X0Y (X = Equipped, Y = In inventory) (no need to change) Blue = Item ID Orange = Outfit type (4865616400 = Helm, 5570706572 = Chest, 4C6F776572 = Legs) [Thanks @ItchyOwned] Grey = Modifier Amount (+1 attack, +2, etc) Black = Modifier Type (Attack Up, Durability Up, etc)
Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.
Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver
Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)
Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]
Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = Zoom x3
40 = Quick Shot
80 = Shield Surf Up
So i tried out your guide and got the freaking fierce deity sword wich is cool but i dont get the gear part. You say the id is like in your pic 33 but fierce deity armor part is 23236... thats not gonna fit in the memmory editor (number is way to long). So how i do this? Please help me understand =(
Can someone kindly help or point me in the right direction to an explanation of how button activators can be set on pro controller? I saw a post that gave the hex code, but need specifics please.
Has anyone the motivation to search for the values in Super Meat Boy that determine where a song is looped?
If one could change those values a reinsertion of the original OST should be possible (I guess) as the format is WAV so the OST could be used in a converted form.
The new OST is awful so this would be a great contribution.
Can someone kindly help or point me in the right direction to an explanation of how button activators can be set on pro controller? I saw a post that gave the hex code, but need specifics please.
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