10000000 - 4e000000. But depends on what gamedoes anyone know the best search range?
10000000 - 4e000000. But depends on what gamedoes anyone know the best search range?
Use the memory bounds features on JGecko U under to RPC tab, and start from 10000000 to the MEM2 Region End. It gives the entire range of the game's memory.does anyone know the best search range?
Of courseIs there a Way in TCPGecko to do a Unknown Value search?
01 Flashlight
02 Wooden Stick?
03 Machete?
04
0A Incindiary Ammo
13
14 Bow?
15 Molotov Cocktail
16 Attractrive Molotov
17 Fresh Meat
18 Explosive Bait
19 Cooked Meat
1A Fresh Meat (?)
1B Healing Poltice
1C Medikit
1D Cassava Root
1E Cassava Root
1F Healing Plant
20 Guarana Root
21 Exotic Fruits
22 Guarana root
23 Empty Bottle
24 Bottle Full of Water
25 Bottle Full of Gasoline
26 Piece of Fabric
27 Empty Jerrycan
28 Jerrycan 1/3 Water
29 Jerrycan 2/3 Water
2A Jerrycan 3/3 Water
2B Jerrycan 1/3 Gasoline
2C Jerrycan 2/3 Gasoline
2D Jerrycan 3/3 Gasoline
2E Old Rope
2F
30 Boat Propeller
31 Charged Battery
3B Special Red Plant
3C Special Blue Plant
3D Brown Mushrooms
3E Special White Plant
3F Cooked Special White Plant
40 "Strength" Potion
41 "Aim" Potion
42 "Shield" Potion
43 "Strength" Ultra Potion
44 "Aim" Ultra Potion
45 "Shield" Ultra Potion
5D Animal Skin
70 Fish n' Chips
71 Steak n' Mushrooms
79 Rusty Machete
7A Gplden Rusty Machete
85 Stabilized Composite Long Bow
A3 Handmade Sten Gun
A4 Golden Handmade Sten Gun
A5 Handmade Fast Shotgun
A6 Golden Handmade Fast Shotgun
A7 Handmade Machinegun
A8 Golden Handmade Machinegun
A9 Handmade Scoped Sten Gun
AA Golden Handmade Scoped Sten Gun
AB Handmade Scoped Fast Shotgun
AC Golden Handmade Scoped Fast Shotgun
AD Handmade Scoped Machinegun
AE Golden Handmade Scoped Machinegun
AF Twin Sticks Boomerang
B0 Golden Twin Sticks Boomerang
B1 Triple Sticks Boomerang
B2 Golden Triple Sticks Boomerang
B3 Cutting Twin Sticks Boomerang
B4 Golden Cutting Twin Sticks Boomerang
B5 Triple Sticks Cutting Boomerang
B6 Golden Triple Sticks Cutting Boomerang
DC Glasses
DD Bone
DE Bone Blade
E4 Hardware
E5 Handmade Scope
E7 Ammo for Handmade Guns
E8 Classic Arrows
E9 Classic Arrows +Feathers
EA Incindiary Arrows
EB Incindiary Arrows +Feathers
EC Explosive Arrows
ED Explosive Arrows +Feathers
F6 Bulletproof Vest
F7 Gasmask
F8 Iron Grid
F9 Iron Sheet
FA Truck Tire
FB Tire Strap
FC Helmet
FD Helmet With Bones
FE Helmet with Flint
FF Hazmat Helmet
100 Hazmat Helmet with Bones
101 Hazmat Helmet with Flint
102 Visored Helmet
103 Visored Helmet with Bones
104 Visored Helmet with Flint
105 Reinforced Helmet
106 Reinforced Helmet with Bones
107 Reinforced Helmet with Flint
This is a code bug and not an application oneIs there some sort of incompatibility between JGecko and Mario Maker? I have a simple code that changes the time I have, but whenever it is active, all the enemies and blocks flash constantly and there are a number of serious visual bugs. Is there a way to fix this?
So is there a way to fix it?This is a code bug and not an application one
I don't understand, it happens with every single code I try to create. Right now I have this:If you fix the code yes
You can always try to make 2 or more pointer dumps and use an application like the Universal Pointer Searcher to find your pointer.can someone with talent please come and make some pointers please?
Just so I understand you, you used TCPGecko .Net and poke the address 261BD9F4, right?I don't understand, it happens with every single code I try to create. Right now I have this:
03010000 102EFA66
00000100 00000000
00020000 261BD9F4
FFFFFFFF 00000000
Is there something to fix? The address works perfectly with TCP Gecko.
Yes, I am doing that. How do I see the version I'm using? Rather, do you have a link to the latest version?You can always try to make 2 or more pointer dumps and use an application like the Universal Pointer Searcher
Just so I understand you, you used TCPGecko .Net and poke the address 261BD9F4, right?
Are you using the latest version of TCPGecko.elf?
When you are running the homebrew launcher on the Wii U and select the app, you should see a description and the version on the screen. The latest version should be on the front page. If you can't find it, I'll post a link later.Yes, I am doing that. How do I see the version I'm using? Rather, do you have a link to the latest version?
Sorry I can't find it. I go to wj44.ml/k31 and /py, that is it.When you are running the homebrew launcher on the Wii U and select the app, you should see a description and the version on the screen. The latest version should be on the front page. If you can't find it, I'll post a link later.
There is a rule with the new version of the code handler where you need to put a termination at the end of a pointer code or conditional code. Otherwise, you will experience slowdowns, however, I only experience this with two games so far so the effects could be different per game.
Btw @TheWord21. I found mario address 3d81fd4c
Err, if you press a/x, you're done, it should work once you press the relevant button. Unsure of the difference, would recommend just pressing X for cheat codes.I've finally found what I've been looking for. The timer for super luigi bros ! And i found it by looking at mario bros.
Here's the deal. I've been looking for the hex numbers for the timers. Yes i found those but it would change the codes.
BUT the address for the timer is a few addresses over and its not showing as 00000064 (100) in luigi. Like I said a few addresses over and it's listed like 01010101. Changed it to 01111389 and i got 999 with a frozen timer.
Now the problem is if I die I have to repoke the address to get the time i want . Is there a way to poke it once when I start playing and keep a timer active until I restart the game over. And if you change some other 0 to 1 you get the score going up FAST with the 999 timer.
Btw @TheWord21. I found mario address 3d81fd4c
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Still can't get @CosmoCortney codehandler working. I get to the screen that says press a or press x and it goes to the wii u menu and then click mii maker and it still shows press a or press x.