If you're using USM 1.1 the mod won't work. It only works on 1.0.Ok now I'm getting an error message "an exception occurred". Not sure what I'm doing wrong..
If you're using USM 1.1 the mod won't work. It only works on 1.0.Ok now I'm getting an error message "an exception occurred". Not sure what I'm doing wrong..
I'm using Ultra Moon on 1.0 and renaming the file's correctlyIf you're using USM 1.1 the mod won't work. It only works on 1.0.
Oh, I forgot that US and UM have different ids...I'm using Ultra Moon on 1.0 and renaming the file's correctly
Inside the code.bin is the TMs.What's in the code.bin file? I want to run a code.ips file that has various patches that I'm sure this mod doesn't have (no outlines for example), and I can't run it along with the code.bin one, it takes priority over my ips file.
lmao that text 10/10I prefer using perfectly bred mons in playthroughs, getting sick of using wilds, and I don't think that preference will help. For one, I'd like to keep them unevolved until they get their best moves since fully evolved mons get those same moves at later levels. Two, this particular mod goes straight out the bat with fully evolved mons starting at level 8, I flat out couldn't win with Zeraora as a starter because of Hau's Magearna, so I restarted the game, because I HATE Hau so much that I refuse to let a loss to him be in my save. First proper trainer has a Water Spouting level 10 Blastoise, next trainer has a level 10 Flare Blitzing Charizard, and I get these rude messages, including this.
I'll hand it to you, this game is going be intense.
I'm sorry for going intense from the start, this mod was originally for my friend who said he wanted it to be 11/10 hard so I ,tried to make it as hard as possible.I prefer using perfectly bred mons in playthroughs, getting sick of using wilds, and I don't think that preference will help. For one, I'd like to keep them unevolved until they get their best moves since fully evolved mons get those same moves at later levels. Two, this particular mod goes straight out the bat with fully evolved mons starting at level 8, I flat out couldn't win with Zeraora as a starter because of Hau's Magearna, so I restarted the game, because I HATE Hau so much that I refuse to let a loss to him be in my save. First proper trainer has a Water Spouting level 10 Blastoise, next trainer has a level 10 Flare Blitzing Charizard, and I get these rude messages, including this.
I'll hand it to you, this game is going be intense.
I don't spot a TM list, could you share that? If it's really that good, I'll have to alternate between the code.bin from the mod and my code.ips filled with patches. I recorded a little thing and shared it on Twitter, may as well share it here.
I've since gotten my bred pokemon traded and trained up to the 20s (5 of the 6 are bred, 1 is a shiny Jirachi with Happy Hour), and the game isn't noticeably easier, which I like.
I finished the first island finally, I couldn't really use Jirachi because it's traded and those less than level 35 don't obey you until you beat Hala. So starter Magearna filled in. They're all shiny.
Wow... your levels are crazy!
Did I make the game that hard?
What did you think of the totem? I'm glad to know Hala was hard!Yeah, but I hold back on evolving mons until they learn their best moves since fully evolved mons learn those same moves at much later levels. And the opponents are fully evolved. I kept losing to Hala and ended up going to Seaward Cave to level up Wingull, which didn't matter in the end because Scyther knocked out most of them thanks to 3 Power-Up Punches.
What did you think of the totem? I'm glad to know Hala was hard!