Well u can check youtube for that. Better safe than sorry bro,.
So you said that because of the top comments of that video?
So I have the hex data of a Croagunk I snagged from Wonder Trade. I'm not too clear on the whole explanation of the blue data that's rectangle'd and the red.
Thanks! This helped me a lotThe blue rectangle'd data is the header of the packet (for more info, Google). The red rectangle'd one is the 232bytes of the encrypted Pokemon; copy those values on a hex editor and you got your Croagunk.bin file that can be decrypted and displayed on the PKX Editor.
The next part is still a work in progress
*After editing and re-encrypting the Pokemon by saving it as a .bin file, the received packets must be altered to include the new Pokemon. Having the received packets of the last Wondertrade, search for the encrypted Pokemon the same way as before and replace the HEX data.
*Inject the packets in another Wondertrade.
Thanks! This helped me a lot
So looking at the main topic...
You would then replace the HEX data with a "new" pokemon or the same one you just got and then somehow send it back to yourself. But how would you inject the packets to send to yourself or is that not really known yet?
Thanks to the Bad Egg scare, I've removed my editor's DropBox link. The source is still available at my GitHub, so now anyone who wants it can build it themselves (and consequently find the Bad Egg producing "error" that doesn't exist).
Could you guys pull the file from the GBATemp downloads section?
How exactly would a bad egg spread to other Pokemon "within close proximity"? It doesn't work that way....
Thanks to the Bad Egg scare, I've removed my editor's DropBox link. The source is still available at my GitHub, so now anyone who wants it can build it themselves (and consequently find the Bad Egg producing "error" that doesn't exist).
Could you guys pull the file from the GBATemp downloads section?
Since I'm developing my editor I checked codemonkey85 PKX editor saving an encrypted pkx I got from one Wonder Trade I made, checking it the checksum didn't equal the one of the original file so there must be an error there... I also made the comparison with my editor saved encrypted pkx file and I got the correct checksum
-el snipo-
What do you mean by this? Did you just opened a .bin pokemon and save it as .bin again using PKX Editor resulting in a unintended change made on the checksum by PKX Editor?
What do you mean by this? Did you just opened a .bin pokemon and save it as .pkx using PKX Editor resulting in a unintended change made on the checksum by PKX Editor?
I can't properly see your image.