Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

phil3254

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Hmm seems to work perfect for me on switch. Maybe a emu prob?​
could be i provided the log there :) personally i use these codes and all of them work on ryujinx 1.1343 with version 1.0.1 scarlet np I always test and confirm them before i keep them however because i know it can be subjective between setups (better i courrupt the save and inform ppl being i know how to fix that than it happen to someone who cant ya know <3) no worries I appreciate ALL the codes working or not that effort means the world to me <3 and I very much appreciate it! no worries at all. I restored save and its all set.


Confirmed Codes for ryujinx 1.0.1 that I have been able to use and do regularly below :) hope it helps someone out! <3

[999x item when used or sold (CODE ON)]
040A0000 03075180 D2805461
040A0000 03075184 F2A040A1
040A0000 03075188 6B01029F
040A0000 0307518C 54000041
040A0000 03075190 52807CE8
040A0000 03075194 F90002C8
040A0000 03075198 D65F03C0
040A0000 00042D10 94C0C91C

[999x item when used or sold (CODE OFF)]
040A0000 00042D10 F90002C8

[The Ultimate Shiny Code 1.0.1]
04000000 00D0A680 1F0108EB
04000000 00D0B0B8 1F0C0071
04000000 00D0AF48 1F2003D5

[Game-speed-Mod 2.5x v1.0.1]
04090000 03826ED8 04F790D6

[100% Capture Rate (on) (v1.0.1)]
04000000 016D1B70 1400002C

[Encounter Mod ON CODE (v1.0.1)]
04000000 00D0A610 148DABBC
04000000 03075500 18000181
04000000 03075504 790063E1
04000000 03075508 18000161
04000000 0307550C 790067E1
04000000 03075510 18000141
04000000 03075514 79006BE1
04000000 03075518 18000121
04000000 0307551C 3900DBE1
04000000 03075520 39402288
04000000 03075524 1772543C
04000000 03075530 00000085
04000000 03075534 00000000
04000000 03075538 00000000
04000000 0307553C 00000001

[Encounter Mod Off (v1.0.1)]
04000000 00D0A610 39402288

[Encounter Gold Bottle Cap (v1.0.1)]
04000000 03075538 0000031C

[Encounter Eevee Holding An Ability Patch (Hidden Ability Item) (v1.0.1)]
04000000 03075538 00000646

[Encounter Eevee Holding An Ability Capsule (Ability 1 and 2 Item) (v1.0.1)]
04000000 03075538 00000285

[Encounter Item None (v1.0.1)]
04000000 03075538 00000000

[Encounter Item Masterball (v1.0.1)]
04000000 03075538 00000001

[Encounter Item Rare Candy (v1.0.1)]
04000000 03075538 00000032​
 

phil3254

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How does the x999 Item on use work?
well to activate on emu i enabled the code, saved my game then stop emulation and rebooted the rom with the cheat activated upon boot up. Then it worked.

Once its activated you can sell an item or use an item and instead of decreasing in value it goes to 999 of the item.


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I'm sorry I don't know the name of the town. Someone help me @phil3254 what's the name of the town where you evolve charcadet.
Toko: You go to this town ________ Zapopo (?) ___________
then you give a man 10 Bronzor fragment (from beating bronzor line)
Then he gives you the armor and evolves your pokemon with it, I think.
So, I think, take the armor to Zapopo man.
i wanna say its called zappico maybe?
 

lattechan

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I feel bad cause im being confusing.
You get the armor from him normally in zappico/zapopo/sapporo/idk
Then you use the armor on Charcadet like you would use a Fire Stone or etc.

If it doesn't work, maybe you need to give the man x10 bronzor fragments 1 time to activate it maybe?
I don't know.
 
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TOKO

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I feel bad cause im being confusing.
You get the armor from him normally in zappico/zapopo/sapporo/idk
Then you use the armor on Charcadet like you would use a Fire Stone or etc.

If it doesn't work, maybe you need to give the man x10 bronzor fragments 1 time to activate it maybe?
I don't know.
sorry friend…
thank you very very much!!
 

phil3254

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yeah zapapico is like north east ish of the great crater in the middle i believe (not booted up atm doing some reading)
 

Falo

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That's a really strange evolutionary requirement but honestly it just makes me want to mess around with a bunch of tandemaus

the evolution condition for Tandemaus is this:
00: Level 25 + UNKNOWN_52 to "Maushold - Form 0"
01: Level 25 + UNKNOWN_53 to "Maushold - Form 1"

here all new evolve conditions:
from (.text:F011C4) pml:: pokepara::EvolveManager::IsSatisfyEvolveConditionLevelUp
UNKNOWN_50 = situation->TravelMeter > evolve_data->condValue
UNKNOWN_51 = situation->isCoop
UNKNOWN_52 = situation->field_D & situation->field_E & PersonalRndCalc1
UNKNOWN_53 = !situation->field_D & !situation->field_E & PersonalRndCalc2
UNKNOWN_54 = MONSNO_976 (Gimmighoul) & CoreBlockC->field_28 > evolve_data->condValue
UNKNOWN_55 = MONSNO_625 (Bisharp) & CoreBlockC->field_28 > evolve_data->condValue
UNKNOWN_56 = MONSNO_57 (Primeape) & CoreBlockC->field_28 > evolve_data->condValue
UNKNOWN_57 = PersonalRndCalc1 & Know Move from evolve_data->condValue
UNKNOWN_58 = PersonalRndCalc2 & Know Move from evolve_data->condValue
UNKNOWN_59 = MONSNO_550 Form 2 (Basculin - White Striped Form) Male & CoreBlockC->field_28 > evolve_data->condValue
UNKNOWN_60 = MONSNO_550 Form 2 (Basculin - White Striped Form) Female & CoreBlockC->field_28 > evolve_data->condValue
UNKNOWN_61 = unused, there is no code that references this condition

situation->field_D & situation->field_E are new so i don't know what these are
CoreBlockC->field_28 is a temp variable to store pokemon specific data in the pkm file

PersonalRndCalc1:
MOV W0, PersonalRnd
MOV W8, #0xC28F5C29
MUL W8, W0, W8
EXTR W8, W8, W8, #2
MOV W9, #0x28F5C29
CMP W8, W9
B.CS

PersonalRndCalc2:
MOV W0, PersonalRnd
MOV W8, #0xC28F5C29
MUL W8, W0, W8
EXTR W8, W8, W8, #2
MOV W9, #0x28F5C28
CMP W8, W9
B.HI

on that note:
[Ignore Evolve Condition (on) (v1.0.1)]
04000000 00F00358 52800020
04000000 01B95640 52800020
04000000 01EDE7C4 52800020
[Ignore Evolve Condition (off) (v1.0.1)]
04000000 00F00358 9400039B
04000000 01B95640 940D2ABC
04000000 01EDE7C4 94000627

Note: if the pokemon has more then 1 condition, it will evolve to the first one in the list!
 

phil3254

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Used the Mew encounter and it’s not registered in the dex, how can I fix this please :)
wait for the pokemon bank update lol we can spawn em but they dont exist in the current dex. the first 400 ish in the list are the current dex to completion from 400 to 1010 are spawnable but not in the dex basically.
 

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Jerry0ak

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well to activate on emu i enabled the code, saved my game then stop emulation and rebooted the rom with the cheat activated upon boot up. Then it worked.

Once its activated you can sell an item or use an item and instead of decreasing in value it goes to 999 of the item.


Post automatically merged:


i wanna say its called zappico maybe?

Is this one different than the one in the complicated category?
 

lattechan

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Hmm I just tried giving myself auspicious armor and I can't use it on my charcadet either. Maybe you need to get the armor from him at least once or something
 

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