game is to hard die way to easy
Ever seen Alien Breed ? If you need such sort sprites let me know .
Oh my it's really nice! Reminds me of a Wii homebrew project actually ^o^
this one:
I prefer yours tho, since it has an explore element in it
I think that the difficulty is fine.
The problem is the circle pad IMO, a d-pad or w/e should make the game easier to play.
About the few hearts problem, having only 3 hearts is kind of a bother, especially when health packs are somewhat rare. I recommend adding vests to the gun machine that would increase the number of hearts you have. Regenerating health either by killing a certain number of zombies, being ably to buy and keep health packs for later or just regenerating health over time would be a good solution IMO.
A snap function should work and I see how you would do it (calculate the angle between the touch coordinate, the centre of the joystick and the x axis with some trigonometry. Then you divide the angle by 45 (360/8) and you get a number indicating the direction your character should go).
While that would work for now, a control pad would be better. Just replace the circle with a control pad sprite and you're done.
The new update with changable controls are up today! Tell me what you think Also, ilman, would a good placement for the Action Button be to the left of the Crafting Menu Button?
I broke my record right after updating.
The D-Pad looks really nice and it's way better than a circle pad. (I don't miss as much now!)
Being able to change between a circle and a D-Pad for moving the character is pretty cool too.
The health pack appearance rate could be lowered a bit, I got 3 health packs after killing a bunch of zombies.
I hope by saying you broke your record, you got a better one and that it didn't dissapear? And I think I will lower it a little, yeah. Good that you liked it!
Yeah, I got a better one, don't worry. xD
I'm enjoying this game a lot actually. : D
So I got some advice to change my icon a little and so I wanted your guys opinion on them!
*snip*
They look nice I guess.
It doesn't change much though.
The new update with changable controls are up today! Tell me what you think Also, ilman, would a good placement for the Action Button be to the left of the Crafting Menu Button?
Yeah, but then I would be afraid that people would shot the object by a mistake and that they had to waste ammo on it too.Yeah, that'd be a good place for an action button. Shooting the object could be an option, as well.
-Add a 270 degree rotation. Some of us prefer playing with our nav points to the right, or want to charge our phones to the left.
-The right D Pad is way too close to any physical buttons some of our devices may have. I'm constantly hitting the back button on my phone when I'm shooting right.
-Make the app pause when you leave the game. Like mentioned above, I'm constantly being thrown out of the game due to bad button placement. Even though progress is saved, everytime the app is "minimized" it actually quits, so you gotta deal with the intro screen and reload your game EVERY time. I played the game for 5 minutes and had to "restart" nearly 15 times.
-Make the back button pause instead of close the app, duh, science.
-Switch the placement of the craft button and reload. I'm constantly being thrown into the craft menu because I gotta reload every 10 seconds. In most games, the reload button is often right above or around the shooting button.
-Remove "How to Play" It took me less time to figure the game out than the time it took to read How to Play.
-Make your links to your site tap-able. No one is going to visit a link they can't click on.
Notice how my suggestions are about UI-related things and not the game itself. I'm not criticizing your design choices in your game, but alot of work can be done with UI and controls.
Yeah, that'd be a good place for an action button. Shooting the object could be an option, as well.