Hacking Playing loadiine games from HDD thanks to Mocha CFW

operat0r

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UPDATE: just kidding I was not running the latest Mocha ... https://gbatemp.net/attachments/mocha-cfw-zip.77927/

I am making this little guide to help people so they can use loadiine with their fat 32 HDDs

- put Mocha.elf on both your Sd and Hdd (wiiu/apps/mocha.elf)

Thanks for all the great work !

should be wiiu/apps/mocha/mocha.elf

humm looks happy mocha loads and loadline loads but no games in list :( path on the fat23 usb drive from ftpiiu is "/usb/wiiu/games/Nintendo Land/code" I also tried "/usb/wiiu/games/Nintendo Land [ALCP01]/code"

running latest loadline and mocha as of 6/26/2017
loadline works with SD just fine
 
Last edited by operat0r,

godreborn

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u most likely need the path that the installation dictates. the path to the game is being recorded in the metadata, so altering that will result it the game not appearing.
 
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Mr Objection

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UPDATE: just kidding I was not running the latest Mocha ... https://gbatemp.net/attachments/mocha-cfw-zip.77927/



Thanks for all the great work !

should be wiiu/apps/mocha/mocha.elf

humm looks happy mocha loads and loadline loads but no games in list :( path on the fat23 usb drive from ftpiiu is "/usb/wiiu/games/Nintendo Land/code" I also tried "/usb/wiiu/games/Nintendo Land [ALCP01]/code"

running latest loadline and mocha as of 6/26/2017
loadline works with SD just fine
I have just gathered information from others in this guide, that was all my work xD.
 

operat0r

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So it looks like at some point "even with no internet configured" a /usr folder and a bunch of other empty folders is created after powering on the WIIU? that makes it crash after I click anything on the menu. I was thinking on copying everything in the /usr folder onto the external USB HDD but there may be some other fix. The only way I can get it back is to let the home screen load after the "please wait" dialog with the USD HDD removed. Then powercycle.

Not sure when the event is triggered its almost like if a lot of time passes by "days" this happens. I turned off all the sleep mode type of stuff and verified the internet was disabled. Ill repost if I figure out the fix.
 

GaryPwns

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I am making this little guide to help people so they can use loadiine with their fat 32 HDDs

You will need :

- New Mocha build https://gbatemp.net/attachments/mocha-cfw-zip.77927/ (Credits: Dimok how created mocha and Shinigati who compiled this new mocha version)
- put Mocha.elf on both your Sd and Hdd (wiiu/apps/mocha.elf)
- Put HBL on SD and your HDD
- Put Loadiine in both your SD and HDD
- run mocha from HBL (browser or cbhc or haxchi) or Mocha directly from haxchi instead of using hbl.

Once Mocha has been launched, your SD card will no longer work (that is why you need to put HBL, Mocha and Loadiine in your HDD).
every homebrew trying to access the SD card will read the first FAT32 partition from USB.
so, put your games into :
USB1:/wiiu/games/Title/ content+code+meta folder here
Don't forget to copy your savegames too! (USB1:/wiiu/saves/)

Run HBL again (from miimaker) and now it will list all homebrew located in usb:/wiiu/apps/
then select loadiine and there you go, all the games you put in your HDD are available to use.

Pros:
- You can have now you wii, gamecube and wii u games in the same drive.
- The new (beta) Mocha build doesn't prompt to format the FAT32 HDD to WiiU Format! if you launch mocha at boot from cbhc you can just keep your FAT32 drive for all your needs (wiiu, vwii, gamecube, etc.)
- Very easy to make, no need to do anything risky.
- Easy installation of games (is the same as putting loadiine ready games on a SD card but with a HDD).
- More space available, no need to use and switch multiple SD cards to find the game you want to launch.

Cons:
- No speed improvement. Same speed than loadiine from SD card, if not even lower....
- The same problems and limitations you have with loadiine.
- Sometimes you can have problems when doing this by the browser (the console can freeze and you will have to restart it). I don't know if with Haxchi you can solve this.

Credits to Cyan also who wrote a big part (almost all of it) of this guide but in another post. I just created a thread with the link of the compiled mocha version by Shinigati, the guide of Cyan, I changed something and put some more and that is all I made, so the credits are for Dimok, Shinigati and Cyan.


So after doing all of this when I boot into your version of Mocha it launches and switches to USB just fine but I cannot run HBL or Loadiine. I can use Loadiine in the standard Mocha but not this. HBL gives -5 error and Loadiine freezes blue screen.

My files for HBL are at:
SD:/wiiu/apps/homebrew_launcher/homebrew_launcher.elf
SD:/wiiu/apps/homebrew_launcher.elf
SD:/wiiu/apps/homebrewlauncher.elf

Same goes for the files on the USB. Tried different SDs and different USBs.
 

Mr Objection

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So after doing all of this when I boot into your version of Mocha it launches and switches to USB just fine but I cannot run HBL or Loadiine. I can use Loadiine in the standard Mocha but not this. HBL gives -5 error and Loadiine freezes blue screen.

My files for HBL are at:
SD:/wiiu/apps/homebrew_launcher/homebrew_launcher.elf
SD:/wiiu/apps/homebrew_launcher.elf
SD:/wiiu/apps/homebrewlauncher.elf

Same goes for the files on the USB. Tried different SDs and different USBs.


This isn't useful anymore, I use the method everyone else is using. Use wup installer haxchi, mocha and an external hdd an play your games there.
 

LordOrwell

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No, you can use your fat 32 hdd, but this make the system think that it is using the sd card when it is using the hdd. It isnt for installing games on your console.

--------------------- MERGED ---------------------------


I use the front port but I think that it will work in the back, but I don'tknow if it will work when using the other hdd, but it won't hurt if you try.



Also, the user @Shinigati compiled it, so remember to thanks him :D
the unofficial mocha also mounts the fat32 drive as a wii-u drive as long as you have an install directory on it. I wonder if there is a size limit to drives?
 

Xyphoseos

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Is it possible to use moche fat32 to install games app/h3 for hdd ?
I've a game larger than my sd card so I would use it to put the game in my fat32 hdd to install the game on my formatted wiiu hdd
That would say that I will have 2 hdd at the same time on my wiiu :unsure:
 

morpheous

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Hello fellas,

I'm running cbhc. I play Nintendo DS VC games in Loadiine-GX2 format with the game folder name and the 2 folders inside of it.

I don't have a big SD card, so i wanted to ask if there was an updated method of doing the same things here but without needing to launch mocha.elf via homebrew launcher?

I created a custom loadiine-GX2 forwarder splash screen, because its designated as my goto app for playing my nintendo DS VC games this way.

I am not interested in injecting nintendo ds games to my system menu as i prefer a clean system menu without the clutter of so many icons.

So i prefer to launch games from stand alone apps myself.

I attempted this method but i'm still launching games from my SD, opposed to my USB. I am hoping there is another method that doesn't need me to launch mocha or HBL, being i am running cbhc but i think the mocha.elf has some patch that disables the SD card and mapps the usb as the SD card in its place?

Please let me know...
 

piete

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Hi! Has anyone tested this on SSD? I have a spare one, but need to get the Wii U formatted HDD out of the casing before I can try this.
 

ColdBlitz

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does this work on firmware 5.5.5e since I've been getting a headache trying to get this to work?
Post automatically merged:

I've realized that I'm supposed to use hbl through miimaker after enabling cfw but for some reason launching hbl with miimaker is not possible for me??
 
Last edited by ColdBlitz,

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