Orengefox said:Yeah, just swapping instruments around isn't always going to work out as one would hope. This is where hacking into *.sbnk files comes into play and even if you do know how to do it, trying to get it to play right will require a lot of trial and error. It's not easy but hopefully you'll make excellent progress. Good luck with thatDartz150 said:thanks, probably, my hack will be ready on January, 'cause now, I need to research about the .sbnk file, I have done your procces, but the Platinum music is all messed up, the instruments are there, and playing fine, but them all are in a crazy form...
If you can, any help would be fine ^^
EDIT:BTW I'm tired of using an Hex editor :S ... do you know any program to extract the contesnts os .sdat files more easily?QUOTE(Dartz150 @ Nov 27 2010, 03:33 AM) well, i have found some tools, but none of them are capable of extract the .*swar files, only in a *.midi or *.wav format :S, how I can extract them in a "pure" form?
If you're looking for a way to extract files from out an *.sdat file without converting them into another format, there's two good programs that can do that. VGMTrans.exe (VGM Trans) can allow you to extract files individually from out of an *.sdat file without converting them (the option to extract and convert is available if you need it). Then there's Editor.exe (NDS Editor 0.1) which is a very good program if you want to extract the *.sdat file from out of a game as well as extracting the files from out of an *.sdat file without converting them into a different format (the option to extract and convert is available if you need it). The NDS Editor can even compile a new *.sdat file which works if you know how to make it work.
Hope that help
Of course! Without you proyect, I NEVER would be motivated for doing my hack!
thanks for all you support