Nitrohax (homebrew Action Replay alternative) now working as a .CIA!

A free alternative to Action Replay cheating devices for Nintendo DS games, Nitrohax, has been released in CIA format to work on the Nintendo 3DS. Download below, and this video made by @Apache Thunder and recorded by @Sasori will show it off!



Also:

Don't forget, that you currently need dev Luma3DS 6.0 or newer CFW and patched TwlBg.cxi before you can use this. So if you get the fat init failed error you don't patched dev launcher yet. More on that here:

https://github.com/ahezard/twl_firm_patcher

and a guide to use it here https://gbatemp.net/threads/how-to-use-twl_firm_patcher.438703

:download:Download
 
Last edited by shutterbug2000, , Reason: Changed link to github release

RustInPeace

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It got annoying trying to jerk the AR device in a 3DS to make it work, even in a DSi, the boot rate was never 100% for me. So this is pretty cool.
 

Apache Thunder

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Don't forget, that you currently need dev Luma3DS 6.0 or newer CFW and patched TwlBg.cxi before you can use this. So if you get the fat init failed error you don't have patched dev launcher yet. More on that here:

https://github.com/ahezard/twl_firm_patcher
 
Last edited by Apache Thunder,

shutterbug2000

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Apache Thunder

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Very cool! Will this work at all with a DS flash card though, or do you need to have the official DS carts?

Maybe. It won't find codes to a flashcart though. Not sure it will even allow you to boot it in it's current form. But if it does, you can use this to boot a flashcart. but the cheats won't work because of the flashcart.
 

Apache Thunder

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The cheat.dat files used by flashcarts are not in a format NitroHax can use. I haven't looked at them though so I could be wrong. I doubt it though. Also note NitroHax can't use a cheat.xml file that is 2.5MB or higher in size due to ram limits. ;)

So if you provided your own XML and NitroHax crashes back to Home Menu, that's why. If it's too large, strip out games you don't use.
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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